Friday, October 24, 2014

AAR: Suicide Missions

So I'm sitting there reading a book when I get the ping for pew. Wake up, take stock of the situation, and grab a Rail Proteus. We were dicking around in a Magnetar and the boys had already killed a Thorax and a Nemesis in exchange for a Wolf, now our opponents had formed up double Guardian with a Scythe Fleet Issue and a Deimos along with 1-2 other DPS ships. We form up two Onerios and some Longbows as our counter. We go in, they start burning off the hole, but thanks to the Magnetar we vaporize their Deimos with no problem as the rest of their fleet warps off back to their home. We chase and nearly catch their Scythe Fleet, but it wasn't enough since we had now jumped out of the Magnetar effect.

We regroup, but knowing we were lacking on numbers and seeing them reform with triple Guardian I pull the fleet back into the Magnetar where we get the DPS bonus we needed. We send out another pew ping and get a Falcon pilot, and we refit our Onerios to double Guardian. We sit there waiting to make a move, and one of our scouts goes afk to order pizza. As he comes back he says the entire fleet is jumping into us and he says run. Knowing it was already too late of a warning if we wanted to run, and we wanted a fight anyway, I keep the fleet on the hole.

I call the Phobos as first primary and force it to drop the bubble so we could get pods out if we start popping, as I fully expected us to in a Magnetar. Shiftn and Guirdarr were gods though, and held on with their two Guardians. When the Phobos's bubble drops I switch primary to one of the Guardians, and hope a sudden switch would mess up the rep cycles and they couldn't land them in time with the amount of DPS we threw out with the Magnetar's effect. The first Guardian holds fine overall, he gets low armor a few times as jams take effect, but overall holds. Then two things happen quickly: our Logistics are finally being overwhelmed and they jump out to save themselves, and I switch primary to a different Guardian. The sudden change in target and some jams allowed us to melt the Guardian in seconds, he didn't even have time to jump. As he dies his fleet jumps out and our Guardians jump back in, so our Logistics are polarized, which is a strong enough motivation to not chase them.

They start forming up again, this time quad Guardians with an Armageddon and their usual mixed DPS. We pull the fleet back and try to decide how to tackle the issue. I toss around the idea of throwing my Archon in there and substituting the Logistics for more jams and DPS, but before we decide Kezei logs in and frees me up to do Guardian while he FCs, which is perfect, now that we have three Guardians we can take the fight. Before we could take it though, they quickly start rolling the hole and push it verge, leaving us to sit there disappointed. Bob was disappointed as well though, and decided it was time a closing Onyx got stuck while rolling. Praise to Bob.

-----

Latter that evening I was playing some Mass Effect and get a ping again, this time for a solo Golem running C5 sites. Simple gank right? Grab a Bhaal, neut the shit out of him, DPS breaks him like a twig. Right? Wrong, its through a frig hole connection, which means bombers are our best bet. I suggest just killing the trigger on the site which was a frigate so he would have 5-6 BS on him and let the sleepers do the work for us, but the idea gets shot down and we decide to wait for the end of the site to try to gank him with our DPS barely breaking 2500.

We don't wait for the end of the site though, as it was said that if the Golem starts moving our scout would go tackle him. Turns out, he starts moving when theres only 1 Frigate left, so Tard gets tackle, we jump in, and go batshit crazy. The frigate dies in the fighting, spawning the next wave of Cruisers and 3 Battleships. We got ridiculously lucky with the aggro, and the Battleships start shooting the Golem and neuting him. The cruisers in the meantime start beating our frigs down, along with the held of the Golem. A few of us pop, in the end though it was too much cap pressure to run his shield booster nearly continuously while being neuted, and he dies. We lost plenty as well though, but still worth it.

Good fights exchanged in local and we pack up and call it a night. Not a bad day.



Blöd

Thursday, October 23, 2014

AAR: Baby Steps

Been a while, but time to throw out a few posts after a week break.

So it all started with this. Ilaister is just sitting there for a few minutes camping inside WHBOO's home system on their backdoor high sec, and gets a Purifier kill. While it was small, it got their attention, and as such counters a few minutes latter to slaughter him and Kezei, but killed a Daredevil in return. There is a small scuffle on comms about not having back up and people sitting in the POS 5 jumps back from them, tempers flare a bit, but we calm down and after a while get a shield kite fleet formed and moved out.

They counter form with, what I like to call 'longbows,' which is basically Beams/Rails/Sentries to project damage but yet not to snipe with them. It offers the ability to still brawl in WHs (which is the preferred method of fighting) but because of the range it offers valuable flexibility in a fight. Longbows are an excellent counter to kiting fleets, and the blap a Cerberus and an Ishtar out from under us. Seeing their counter we burn back the 5 jumps home, refit to a mix of armor brawl and longbows ourselves with 4 Guardians, and burn back the 5 jumps to them.

Knowing they were low on number, we had half our Logistics wing and DPS hold a jump back, while the rest went in and committed. We chase them back, and they start to try bailing. Back in their home system their Guardians hold grid well enough to get most of their fleet out thanks to some well placed jams and damps. In the end it was not enough though, as a Zealot and their two Guardians died. They did one important job though: hold the field long enough for a Triage Archon to land.

Now, our fleet knows the risks of engage a fight in someone's home system: the enemy always will have capital advantage, and are in easy range to refit. We also know that we have a weird rag tag armor fleet, some are in T3s, some are in Recons, we have two neuting battleships, its an interesting collection. But we go in anyway at the thought of getting a capital kill.

I've said it before and I will say it again: we are quite inexperienced when it comes to capital PvP, at the same time though we are willing to learn, in hard ways. At the moment, they are in their weak time zone, but will be slowly gaining strength as the fight goes on. Unfourtunatly, we lack DPS and Neuts to kill the Archon in time, then a Moros lands, then a Bhaalgorn, Falcon, Naglfar, Scorpion, and some various mixed DPS, a second Archon. Knowing we lack DPS and neuts, me and Andoi run back home as fast as possible, all 5 jumps again. Andoi goes for his Naglfar, I go for a Neut Legion (which I could have gone for a Bhaalgorn but I was worried about being blapped). We traverse the 5 jumps back together, and when we jump, the hole closes behind us, we are truly balls deep, and we die or we win.

The fight it taking place approximately 50km off of where the hole was, so Andoi is not in the greatest position, but he can still shoot regardless with Depleted Uranium. Its hard to break two Dreads and two Archons in a balled up position where they can all refit. We come close to killing the Moros, grazing its hull, but it wasn't enough. Things slowly keep escalating to the point where the jams and neuts are nearly unbearable on our sub-capitals, but we hang on by our fingernails, until of course the third Dread landed next to our Naglfar, along with a Bhaalgorn.

Knowing he was in trouble we bounce off a planet and warp back at zero to Andoi, but thankfully the Moros was armor tanked, and Andoi was shield, so he was able to kill it in the time it took us to bounce, a near solo kill. Andoi was cap dead from the Bhaalgorn though, and the Bhaalgorn was still barely within range of his Triage, so we couldn't kill him. At this point all hell breaks loose. All three of their Falcons wreck our Logistics chain, Loki webs land and people start popping, a new Moros lands and finishes off the cap dead Naglfar. Things fucking got blown to hell and back. Everyone scatters, most get through their back door high sec, until it closes, leaving the rest to escape down their static chain.

It was a hard fight, but we can learn from it in the end and be better. In the end though, I can't see much we could have done against that other than have more people in neuting ships. They just had the capital superiority and the only reason we got a capital kill was them handing it to us on a silver platter.

Still, for being pretty inexperienced in this kind of fighting, I like to think we did ok.

Battlereport WHBOO Side
Battlereport Static Side

Good little brawl.



Blöd

Wednesday, October 15, 2014

AAR: Blap and Run

It is relatively early in the morning, so not a lot of people are on yet. It doesn't stop us from looking for pew though. So we send scouts out with our alts down various parts of the chain, some go through our static while I re-scan the backdoor C5 for new signatures. What I find is rather dull: all the old holes had died and all that is left is a low sec exit.

Just because it is a low sec though does not mean that a fight cannot be found. You can scan low for other connections back into wormholes, or you can pick a fight with the locals. Currently it looks like picking a fight with the locals seems the best bet since they currently have a 4 man gate camp out and about. I log in my alt in a Gila, Ilaister comes a Deimos to bait them into aggressing, Sexy brings an Onieros, and Andoi has a Pilgrim. We are know for our amazing fleet compositions. So Ilaister warps to the gate and tries to get them to agress on him, but it takes them 10 seconds to decide to warp off and dock up. I jump my Gila in and help Ilaister poke around the big system and act as a target to start off a fight. As we are doing that though, Sexy reports combat probes focusing in on him, which must be an odd sight to the scanner because Sexy appears to be a solo Onerios with no fleet, because everyone currently is in low sec or cloaked. Shortly after Sexy reporting this the combat probes disappear and a Sabre and Sleipnir appear.

As they land Ilaister jumps back into the wormhole while I hold steady in low sec. A Falcon lands as he jumps, which he forces to jump into low sec, and Andoi joins me in trying to tackle the Falcon. We force the Falcon back into the hole, while in the meantime Ilaister forced the Sabre to warp off. We also amazingly we re-tackle the Falcon on the wormhole side, where he is polarized, and so he dies. Now all we have left is the Sleipnir, and about four new guys who had just logged in and are formed up ready to give us backup if needed. The Sleipnir was clearly double XL ASB fit so he was tanking a hell of a lot of damage, but he knew he couldn't hold out forever, so he elects to jump into low sec to try to escape us instead. Unfortunately for him, Andoi was still there in his Pilgrim, and tackles him and forces him to jump back into us. At this point we call in the four extra guys we had to break the Sleipnir quickly, just in case he had enough charges to tank us long enough to jump again. He dies with a little effort.

Things quickly re-escalate though, as three Onerios land on grid accompanied by triple Rail Proteus and 1-2 Stratios. Our composition is still terrible for some of us, including me, so I run my Gila home to grab an Armageddon while Sexy in his solo Onerios tries to hold the field with the little DPS and EWar we have. The Stratios is almost always chasing his Onerios, forcing him to overheat his MWD to sustain his range. In the meantime, Liz is failing in his Falcon to jam the ECCM'd Onerioses, As I land back on grid we have like, two Proteus left holding grid, as Sexy had to warp off or risk getting caught as he had burnt out his MWD. Knowing we lacked the numbers to get a proper Logistic wing up in time plus the DPS and EWar to break their fleet, we decided to drop a Triage Archon to act as our Logistics. It was basically my job to neut out all the enemy Proteus so they couldn't shoot so we could hold the field until the Carrier landed. We were able to manage it, just barely, although it cost me the Armageddon.

As soon as the Archon lands we get more people who were refitting landing as well, now we have a solid presence on grid at the low sec hole. I refit to a Jamgu and reenter the fight to try to jam the Onerioses, but have worse luck than Liz did, but still, a combination of Damps and ECM can go a long way, and we are able to break a Vigilant. We are very wary that they came from a C5 connection, meaning they could bring their own capitals in at any moment to counter ours, but we accept that and keep trying to break the Onerios wing. The stakes escalated quickly though as an enemy Bhaalgorn landed on grid and thus posed a serious threat to not only our Triage but also our DPS, which was mostly Proteus. With no DPS we couldn't break them. Luckly, I had extra Amarr jams in my cargo, and refit off of our Archon from full Gallente to a mix of Amarr and Gallente, and keep the Bhaalgorn jammed. It works ok until we accidentally let him anchor a mobile depot and let him refit dual ECCM, which made him impossible to jam. With next to no DPS because of the neuts from the Bhaal and minimal EWar to break their Logistics, we decide to escalate it more: drop a blap Moros.

Aladar runs home to grab his, and a few minutes latter it is landed at zero on our Archon, which is approximately 20km off the Bhaalgorn. The thing instantly vaporizes as he locks it. After this I am unsure if it was just loss of confidence or if they were just surprised we dropped a Dread on them, but they start popping like flies, not even to Moros DPS in most cases. They extract off grid after popping several more people. With the battle won, we loot the field and prepare for extraction, since our way home was dead since we shoved two capitals through it, our only exit is the low sec we were fighting on. As we are waiting for the last scraps of loot and people to form up on the home though I see with my scout that Arctic Light is coming back, with arguably the perfect counter: 5 Guardians, 4 Armageddons, 1 Naglfar. There was no way we could handle that in any way, we didn't have the neuts to counter their Naglfar, and no where near the DPS to break 5 Logistics. So we just tip our hat, and jump out to low sec, closing the hole behind us.

Shame they hesitated on bringing the Dread though, if they had brought it while we were tackled with no escape we would have most likely lost both the Archon and the Moros. Good fight though overall, it was stalled for the majority of the fight and could have swung either direction, it just happened to tip in our direction once the Moros landed.



Blöd

Sunday, October 12, 2014

AAR: A Weedy Siege

"Several weeks back we ran into this POS.

12 CHAs
5 Equipment Assembly
Capital Assembly
Large Assembly
Research Arrays
2 SMAs

Oh, and two floating Nidhoggurs.

J141322 is the system and it is a C4 Pulsar with C3 and C4 static. The goal of this op is to go in, burn that tower to the ground, and collect lewt. Most (if not all) will be given towards our SRP wallet which has been sevearly hurting lately. Given this is a Pulsar, people need to bring and/or buy shield ships to participate. Heres the rundown.

- Go in on Friday and Reinforce the Tower (setting up our own staging POS in the process)
- Spend the weekend waiting for the timer to run down and staging out of their hole to look for pew (using shield PvP ships)
- Sunday when it (most likely) comes out of RF, burn it down and collect paychecks

Op success!" - Excerpt from a Deployment Message.

Now, upon seeing this, two things ran through my mind: Possibility of good loot, and good opportunity to force people to buy shield ships. After several recent welpings of shield ships were severely lacking any in the home system. Now, knowing that we fly primarily armor ships, most people did not see the motivation to buy another shield ship, which is unfortunate because you should have enough ships to fit into any fleet that we may fly, not just the ones that we mostly fly. Now since this target system was a Pulsar effect which buffed shields, it was an excellent opportunity to force people to buy their shield ships again and get a proper group of them back in the home system. Not to mention, 12 Corp Hangers? who needs that much space? Not even ore should take that much space because you can compress in a POS now with a new module.

So we put it all together, and move out on Friday, certainty an interesting weekend ahead of us.

-----

Day 1 - Friday

We get mildly lucky as the entrance was one jump from Hek, a Minmatar trade hub. Unfortunately though, we decided to stage most of our supplies in Amarr the day before, which made travel and logistics mildly annoying. Regardless, we managed to move in and setup shop with a Large Amarr Control Tower and anchor it. We spend the next hour anchoring and onlining POS modules and getting more people in with bashing ships. In the meantime we use our Logistics to get our POS's shields up to a satisfied level.

That is a fair bit of Logistics

Since we anchored our POS out of DScan range of the target POS, their online pilots never caught a whiff of what was happening, as they did not venture beyond their POS's Force Field. We wait until they log off, and bash it into reinforced mode. It comes out 1920 Eve time on Sunday. Now its a waiting game and hole control.

Although it should be noted that I was already calling this an op success, due to the number of shield ships that we were able to get people to buy.

-----

Day 2 - Saturday

Today is the boring day, all we are going to be doing is hole control and monitoring the local's activities. Oh, and guessing POS passwords of course. Since there are two floating Nidhoggurs in the Forcefield of the tower, if we guessed the POS password we could get a Nidhoggur pilot in there and fly them out and steal them. After maybe an hour of guessing since we had nothing better to do we give up. Then Zeras comes on, which after 20 or so guesses he gets it right: maconha, which is Portuguese for marijuana, Apparently he realized that most of the titles were in Protuguese, and just went from there down the same lists we did, just in a different language. And so that is the story of how we got two free Nidhoggurs.

 

It wasn't too long after this that the CEO of the target corporation logged in. He wasted no time in trying to say we had broken the EULA by bumping his carriers out of the Force Field, even though it was completely legal to guess the password. Then he threatened to trash all of the items in the Corp Hangers and Assembly Arrays and Laboratories. At first we laughed it off, thinking that since the Hangers were offline since the POS was in Reinforced that he had no access to move / repackage / trash. After offlining a hanger at our staging POS though and testing it, we discovered he could indeed trash every single item in the Hangers. Needless to say, we were pissed, because one of the main reasons we chose this system over others was potential loot. The fact that someone could just CTRL-A and right click and trash all of their items even when the module was offline PLUS the tower being in reinforced mode was, and still is, a broken concept. With this mechanic why would people evict someone for loot, which is a primary motivation for many people. People can just self-destruct all their ships and trash all of their equipment, leaving nothing for the bashers but 3 days of wasted time. It is something that desires looking at by CCP to prevent people from trashing items in hangers that are offline.

Tomorrow though we get to see how much exactly he was able to trash before we burned it all to the ground.

-----

Day 3 - Sunday

Different day, same activities. Just wait around and maintain control until the RF timer runs down. He is still scratching his head at the thought of how we 'bumped' his carriers out of the POS
So, he starts trying to self destruct ships, so we get bumping battleships to bump him out of the forcefield and pod him. After several failed attempts we were able to kill two Mackinaws that we had bumped out while he was self destructing. He had ejected before the ship had reached the edge though, and thus no pod kill like we wanted. So we switched tactics from trying to kill him to bumping him to force him to eject and then steal the empty ship. It only took a few ships to convince him not to self destruct anymore, and just sit there in a pod.

As the timer runs down to the very end, they start self destructing the shinny ships, a Vargur, several Tengus and various other things. The CEO loads up in a Mastodon and tris to collect all the shinny stuff together in it. He is looting the wrecks of the self destructed ships as well and cargo cans his corp mates are jetting as well. By some miracle of fate, Kildres in an Onyx jet canned something and the Mastodon warped to it, needless to say, he died and was podded. It was only afterwords that we realized that the Mastodon had tried to loot the can that Kildres had dropped, and that caused him to warp to it, nearly 300km off the POS. He was just blind looting everything on his overview without paying attention to distance. Bob was truly with us.

It wasn't too long after that we burned everything. The total estimated tally was 5 billion in loot, plus 1 billion from insurance from self-destructing the Nidhoggurs, and many unknown value Blueprint Copies. Not bad for thinking he would trash everything ahead of time.

And now the extraction happens. Six hours later we were completely extracted with our loot as well. Was an, interesting weekend. Maybe not the most exciting since it was POS bashing, but it had its moments.

It was a good showing.

Good weekend.



Blöd

Friday, October 3, 2014

AAR: Cun Ah Brung Mah Draek?


And


Nuff said.



Blöd

AAR: Blap Deep

So I am just now getting home from school and logging in. At the moment we have our fleet split in half, the first half is ahead of us acting as a bait of sorts with no Logistics. The rest of the fleet is held back a jump with three Guardians for Logistics. As I log in to figure out what I should bring the scout yells at the advance group to run back before they get blobed to shit or something similar. Our FC doesn't get much coherence out of him and pulls the entire fleet back home as a precaution as we reanalyze the situation.

Brawls Deep had formed up an approximate 18 man DPS/Support fleet with 4 Guardians in tow for Logistics. With a few people dual boxing and three guys tied up in Guardians we were not that confident that we could break their Logistics so we decided to swap our Guardian wing for my Archon. As they jump into us the Guardians hold the field as long as they could as my Archon was in warp. Despite their efforts we lost a Loki and an Armageddon before my Archon landed. We started running into other issues though, we still couldn't break their repairs as they spread the majority of their energy neuts over our DPS, capping them out. So we decide to drop two Blap Dreads to clean it up.

Even so, for blap Dreads to be efficient we required webs and target painters to be on target, which was something they were once again neuting out. Despite Brawls Deep's efforts though, we blapped their Armageddon and their Jamgu convincing them to jump away. We also caught a Legion that was off the hole. Unfortunately, what could have been a relatively clean victory was marred by the FC chasing them without his Logistics, and I warned him as much. We lose a Jamgu and a Sacrilege on the other side.

Battlereport from home side.

Was a good fight over all, and I loved using my Archon for the first time in a fight.



Blöd

Thursday, October 2, 2014

AAR: Rolling for Isogen

So we, Protean Concept, have been living in our C5>C5 no effect hole for approximately two and a half months maybe. Now a key component of many larger sized groups in such a system is what is considered 'rage rolling,' or consistently closing your static so a new one may spawn in a more favorable location for PvP action. This is how many capital ganks occur post kill data changes to Wormholes, you roll connections to hope to roll into a system with active ratting capitals. You also use this method to look for active PvP entities to fight, generally larger in size or similar to your own size. Its also the method utilized to look for a very specific system within a wormhole class, and is the method utilized by Rooks and Kings in Clarion Call 3. Being such an important part of our space culture, there was a substantial uproar to changes to jump range being based on mass. The citations were endless why the changes were bad, and a few had valid points (the most valid in my mind was the essential removal of quick combat rolling), but that is a discussion for another time. Now that you have seen how useful of a tool Rage Rolling can be in our little corner of the universe, you are probably surprised that Protean Concept has yet to do it, or even attempt to do it.

So I wanted us to try it out, see how we did. We form up a maybe 15 man mixed T3/HAC gang with an Armageddon in tow, and my Archon acting as our Logistics, and we set to work. After the jump changes Capitals used for closing spawn outside of jump range (5000m) and so either 1) have to slowboat back 2) slowboat back with a MWD fitted (which is costly for your capacitor) or 3) Make a bounce off the hole and web the Capital there and back to the hole. On average, we have found the third method the quickest, and this is the method we used to rage roll. So we have the method down, now we need to discus tactics. We decide on scanning two systems deep in the chain before we roll again, mainly knowing that we can cover that ground in fairly short time and we want to keep the fleet active and mobile moving around from new static to new static to keep them awake. We did not really need to do that though in our first session.

We get our fleet formed up nice and pretty on our static, we roll, open the new connection, holy shit we rolled into Isogen 5. Op success? We vomit out scouts and get the system scanned and mapped, but we find they appear to be inactive at the time. But we spot one of them derping around in a Proteus in their backdoor null connection, so we send a small portion of our fleet out to sit on the null and wait for his inevitable return. Luckily for him though he was fitted with a cloak, and was able to elude us. Now that they know we are here though, it wasn't long before they started coming back and forming up.

What follows is an interesting nipping game. We jump into them, they drop an Archon, we are forced back to rethink. We consider jumping into them with our own Archon, but the sudden appearance of a Naglfar on DScan according to our scouts convinces us that that is not a good idea. Going back to the drawing board we know we don't have the people to make a direct engagement in their home system, and Isogen 5 surely realizes this as well for the reverse: if they jump into us they are screwed. So we try something else that tries to exploit human greed. We jump into them again with our fleet, shoot them, get shot, lose a few ships, pull back into our home. The idea was that seeing they beat us back, and we were now polarized, they would try to rush to jump and follow to get more kills, knowing we were polarized. They were better than that though, and did not pursue us. So now we have a classic standoff of similar sized fleets waiting to press their advantage as soon as the other jumps into them. Now lets be clear that both sides wanted a fight, but no one ever wants to just welp their ships for the hell of it. You at least want a contest of some sort, not just a massive slaughter.

As a result both sides decide to stand down and instead regroup together and do a null sec roam. An interesting way to end the night. So I guess you could say our first rage roll op was a success, but then again we only rolled once.

Thanks for the showing and good sportsmanship Isogen 5.



Blöd

Wednesday, October 1, 2014

AAR: Small Bites of Revenge

So, I'm sitting in the POS along with everyone else, and Zezar is mining with open holes. Yeah, this is going to end well. Upon hearing his screams on Teamspeak and trying to extract some information out of him on exactly what it was that was attacking him, I suit up into an Enyo and warp over to blap interceptors, or at least try to. Worked ok I think.

We play some kiting games with the Stratios and the Gila that arrived late, but mostly this amounts to nothing just a dead Catalyst on our side and a dead Malediction on theirs. There is a definite itch on both sides to try to escalate the fight, you can just feel it. So we try to fit up a more coherent shield doctrine to kite with but we were... lacking in ships...

So we form up one of the worst fleet compositions we have ever had: Double Ishtar, Scimitar, Fleet Scythe, a dual rep Deimos, an Ishkur, an Ares and Stiletto. Death is definitely going to arrive sooner than expected. So we go ahead and jump into our backdoor static, which is the direction they were coming from, squat, and wait for someone to come back and shoot us. It wasn't too long before Lazerhawks came back in a more coherent and larger force than ours. So we, as expected, died in a fire. Poor Gui Gui even lost his Crystal Set. I was incredibly surprised that we even managed to kill a Gila.

So we run away with what scraps of shield kiting ships we have and reform, again. This is terrible. Lazerhawks goes home as well and reships into HAMgus with 2 Basilisks as Logistic support. We try to keep with a shield kite setup with two Scimitars and a Falcon. The hope was that with the restricted mid slots on the Basilisks that they MIGHT not have ECM fitted, so easier to jam. Lazerhawks were well aware of our ECM from our last fight so they decided to fit Remote ECCM on their HAMgus and this made it impossible to break repairs. So we, once again, died in a fire.

That was about the last shield ships we had in the hole, all 2.5 billion of them, oops. They were not that great anyway, I mean, me flying an Ishkur? yeah, we had a great composition.

Good fights nonetheless.




Blöd