Friday, October 3, 2014

AAR: Blap Deep

So I am just now getting home from school and logging in. At the moment we have our fleet split in half, the first half is ahead of us acting as a bait of sorts with no Logistics. The rest of the fleet is held back a jump with three Guardians for Logistics. As I log in to figure out what I should bring the scout yells at the advance group to run back before they get blobed to shit or something similar. Our FC doesn't get much coherence out of him and pulls the entire fleet back home as a precaution as we reanalyze the situation.

Brawls Deep had formed up an approximate 18 man DPS/Support fleet with 4 Guardians in tow for Logistics. With a few people dual boxing and three guys tied up in Guardians we were not that confident that we could break their Logistics so we decided to swap our Guardian wing for my Archon. As they jump into us the Guardians hold the field as long as they could as my Archon was in warp. Despite their efforts we lost a Loki and an Armageddon before my Archon landed. We started running into other issues though, we still couldn't break their repairs as they spread the majority of their energy neuts over our DPS, capping them out. So we decide to drop two Blap Dreads to clean it up.

Even so, for blap Dreads to be efficient we required webs and target painters to be on target, which was something they were once again neuting out. Despite Brawls Deep's efforts though, we blapped their Armageddon and their Jamgu convincing them to jump away. We also caught a Legion that was off the hole. Unfortunately, what could have been a relatively clean victory was marred by the FC chasing them without his Logistics, and I warned him as much. We lose a Jamgu and a Sacrilege on the other side.

Battlereport from home side.

Was a good fight over all, and I loved using my Archon for the first time in a fight.



Blöd

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