Tuesday, December 16, 2014

AAR: Slaves Save Lives

Three days ago I participated in another Navpoc fleet, approximately 40 strong, with 4 Triage Archons as our Logistics. The target was a NPSI roam consisting of roughly 150 artillery battlecruisers (mostly Hurricanes). So we are outnumbered by about 1:3 ratio and they had insane amounts of volley damage. What advantage did we have? Well, in Snuffed Out its very strongly recommended, if not a requirement, to have a High-Grade Slave set in your skull. The extra armor buffer gained allows for insane tanks on ships (for an example, our Navpocs with links and double plate fit had a staggering 404k EHP). Our other advantage the other fleet gave to us, as the Hurricanes were double Invulnerability Field and double Extender and no Propulsion mod. The EM hole was not plugged (which is the main damage Navpocs do) and no Propulsion mod made sure that there was no way for them to get under our guns.

So we Titan bridge to a system to intercept their fleet, setup on the gate, and wait for them to come through. Right on schedule too. You could barely get locks in time to kill the Hurricanes they were dying so fast because of our damage profile. After 49 of their ships (5.7 billion) were reduced to dust they extract and get off grid. Snuffed Out in returned suffered 4 losses (2.7 billion). Our more expensive ships helped us win the fight but it burns when one goes down since its expensive, and its easier to have the Battle Report quickly dwindle from a win to a loss.

After the fight people talked about it as expected. It was alot closer of a fight than it felt while in it. As one person said, he was in full High-Grade Slaves and still got volleyed into 25% armor before Triage brought him back up. Without our Slave Sets, we would have most likely died in a fire.

#slavessavelives



Blöd

Friday, December 12, 2014

EFT: Beam Legion vs Rail Proteus

When I flew with Protean Concept, our go to ship was, big surprise, a Proteus. We kind of lived up to our name in that regard. Our main ship that we flew all the time was our trusty Rail Proteus, which offered the range (70km+) to give good flexibility in fights and still suitable DPS in order to break people's tanks. Some versions of the fit could get over 850 DPS unheated (including drone DPS), albeit at the cost of tracking speed.

Now that I fly with Snuffed Out, Beam Legions are the rave over here. We still have a Rail Proteus Doctorine, but I have yet to fly it. Most of the time Protei are delegated into a tackle roll in a fleet and not a main DPS component. I set out to discover why this was. The following are the two base fits I used for comparison, fits are altered as stated from the base fit throughout the following text.

[Legion, Beam Legion (610 DPS/124k EHP)]

Damage Control II
Centii A-Type Adaptive Nano Plating
Centii A-Type Adaptive Nano Plating
1600mm Reinforced Steel Plates II
Heat Sink II
Heat Sink II

10MN Afterburner II
Warp Disruptor II
Tracking Computer II, Tracking Speed Script
Small Capacitor Booster II, Navy Cap Booster 400

Heavy Beam Laser II, Gleam M
Heavy Beam Laser II, Gleam M
Heavy Beam Laser II, Gleam M
Heavy Beam Laser II, Gleam M
Heavy Beam Laser II, Gleam M
Heavy Beam Laser II, Gleam M

Medium Anti-Thermic Pump II
Medium Trimark Armor Pump II
Medium Ancillary Current Router I

Legion Defensive - Augmented Plating
Legion Electronics - Dissolution Sequencer
Legion Engineering - Power Core Multiplier
Legion Offensive - Liquid Crystal Magnifiers
Legion Propulsion - Fuel Catalyst

[Proteus, 250 Rail Proteus (705 DPS/137k EHP)]

Damage Control II
Centii A-Type Adaptive Nano Plating
Centii A-Type Adaptive Nano Plating
1600mm Reinforced Steel Plates II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

10MN Afterburner II
Warp Disruptor II
Small Capacitor Booster II, Navy Cap Booster 400

250mm Railgun II, Javelin M
250mm Railgun II, Javelin M
250mm Railgun II, Javelin M
250mm Railgun II, Javelin M
250mm Railgun II, Javelin M
250mm Railgun II, Javelin M

Medium Anti-Explosive Pump II
Medium Trimark Armor Pump II
Medium Trimark Armor Pump II

Proteus Defensive - Augmented Plating
Proteus Electronics - Friction Extension Processor
Proteus Engineering - Power Core Multiplier
Proteus Offensive - Dissonic Encoding Platform
Proteus Propulsion - Localized Injectors

So lets get started with the comparison!

The most obvious difference was the change in damage type: Thermal and Kinetic to EM and Thermal. On the surface you might think that Legions just have a slight edge at cracking shield doctrines, and that is correct, but you have more advantages than just that. First, lets analyse whats the primary and secondary damage types to deal against targets.

VS Armor

  • T1: Explosive then Kinetic
  • T2
    • Amarr: Thermal then EM
    • Gallente: Explosive then EM
    • Caldari: Explosive then EM
    • Minmatar: Explosive then Kinetic

VS Shield

  • T1: EM then Thermal
  • T2
    • Amarr: EM then Thermal
    • Gallente: EM then Explosive
    • Caldari: EM then Explosive
    • Minmatar: Kinetic then Explosive

Damage Types Summary

  • Primary
    • 4 Explosive
    • 1 Kinetic
    • 1 Thermal
    • 4 EM
  • Secondary
    • 3 Explosive
    • 2 Kinetic
    • 2 Thermal
    • 3 EM

SUMMARY

  • 7 Explosive
  • 3 Kinetic
  • 3 Thermal
  • 7 EM

As you can see, resistance holes are most often either in one of the extremes. Even in armor tanks, EM is a secondary resist hole 3 out of 5 times, and since the primary hole is usually plugged (Amarr plugs their Thermal and Gallente plugs their Explosive), this leaves EM damage to be the best to deal actually against those ship types. So over all, Beam Legions have an advantage with damage types of EM and Thermal. On the downside of this, Rail Proteus over all do more paper DPS to make up for it.

The next obvious difference arose with damage projection and application. By far, the Legion out ranged the Proteus, before any module modifications it can touch 81km optimal and with two optimal enhanced Tracking Computers it can reach out to 105km optimal, far surpassing Railguns on the Proteus. Let us also note that in order to reach these ranges that the Proteus would need to fit a Dissolution Sequencer Subsystem (Electronic) in order to get the lock range plus two Tracking Computers and a Tracking Enhancer, and even then its only 91km optimal with 41km falloff. So by far the Legion out-projects the Proteus. How about application and tracking speed then? The majority of Rail Proteus fits use the Dissonic Encoding Platform (Offensive) for the tracking bonus. The occasional few use Hybrid Propulsion Armature (Offensive) for a drone bay and extra paper DPS, but most (including Snuffed Out's and Protean Concept's) don't use it because the lost DPS from the tracking nerf plus the fact that most drones get smartbombed by any competent fleet, makes the subsystem of little use. So now that we have our subsystem chosen, the tracking speeds that are spit back before tracking computers and enhancers are .0464 for the Legion and .0440 for the Proteus, a 5.3% difference favoring the Legion. Going off of the standardized fits above though, the Legion gets .0603 tracking pushing the difference to 31.2% in favor of the Legion.

At this point, we need to take a step back and ask why the Legion gets such better tracking. The answer lies in the two (arguably three) utility mid slots the Legion has. The Proteus has several options available to it to catch up in tracking. Probably the easiest is swap a Mag Stab to a Tracking Enhancer, you loose DPS for tracking and range. You still only acquire .0482 tracking, which is still unsatisfactory compared to a Legion. A more sacrificial solution is to unfit the Cap Booster and fit a Tracking Computer, but this is still less tracking than a single TC Legion and you sacrifice your cap booster opening you up to neut warfare. A similar solution involves fitting the Gravitational Propulsion (Propulsion) subsystem to gain a mid slot at the cost of a low slot. So you sacrifice raw DPS for more tracking. This final one still puts you at less tracking than a Legion, but you still retain the balance of having Cap Boosters.

Those utility mid slots that the Legion naturally has plus the already better base tracking speed allows it to get much better projection and application than the Rail Proteus without nearly any sacrifices. The utility mids add up to more than just projection and application though, they let utility EWar to be fitted at nearly no sacrifice. This ranges from Damps, Tracking Distruptors, Target Painters, Remote Sensor Boosters, and Remote ECCM. A Legion can easily fit a Cap Booster to protect itself from neuts plus two Damps to spread around on enemy ships, or two RECCMs to keep Logistics from getting jammed, or two ReSeBos to let Logistics lock and land reps quicker, possibilities are endless with utility mids and the Legion has that distinct advantage over the Proteus in that regard.

Now that we have the big heavy hitters out of the way, we can add up small differences they have.

  • With the base fits above, the Beam Legion gets approximately double the Sensor Strength (The Proteus can exceed this but only if it sacrifices the point range bonus from its Electronic Subsystem)
  • The Proteus has 13k more EHP (un-linked and un-implanted) but 110 less DPS Omni-Tank when being repaired by a Guardian
  • Using the base fits above the Legion is 94m/sec faster
  • Using the base fits above the Legion is 21m sig radius smaller
  • Very minor point since markets are always in flux but currently the Legion is cheaper than the Proteus
-----

So what does this mean in conclusion?
  • The Legion has a better Damage Profile
  • The Legion has better Projection
  • The Legion has better Application
  • The Legion has more Utility Mid Slots
  • The Legion has better Sensor Strength (with the exception listed above)
  • The Proteus has more EHP
  • The Legion has better Tank
  • The Proteus has better Tackle Capabilities
  • The Legion is Faster and Smaller
I sometimes don't know how to count, but I think that is more advantages to the Legion than the Proteus, placing it significantly higher on the list of being a better, what I like to call, Longbow. That is not to say the Rail Proteus is not good, but if someone asked me what to fly or train towards, a Beam Legion or Rail Proteus, I would choose a Beam Legion without hesitation.



Blöd

AAR: Barleguet Brawl

So there was an approximate 100 vs 150 slugfest several days ago in Barleguet over several POCOs.

It was quite an interesting fight, and by far the biggest fight I have ever been a part of as far as the number of players were concerned. I can't say I had fun to be perfectly honest, it just wasn't the type of gameplay I was interested in: locking targets and hitting F1. On the other hand, I felt awesome flying a Navy Apocalypse with a Slave Set, which is something I would have never have flown in WHs, as it would have been instantly countered with blap Dreads and restricted by mass limitations. So, different was... different, not bad or good really, just different. Anyway, into the actual fight.

I'm not entirely sure what got our fleet into motion initially, think it was a request of help from Overload Everything. We form up our Navy Apocalypse fleet with ~8 Guardians I believe, with some tackle Protei and Lokis and start burning over. Overload Everything filled up with similar fleet composition, and we met up in Barleguet as intel streamed in about Shadow Cartel [SC] fleet movements. They were getting together a 50 strong Rail Proteus fleet on a Titan and prepping to bridge in, which they did one jump out as we were burning a POCO. So now they jump into system and warp to us as a group.

Opening volleys blast the shit out of SC's Guardian wing, while according to our own Logistics wing, we held just fine. It was at this point the fight escalated with approximately 20-25 mixed carriers from SC and Cynosural Field Theory [MOROS]. It was this point that we forgot the shattered Guardian wing of SC and started priming their Protei and lighting them up like firecrackers, our Logistics wing still reporting holding alright, especially with two Triage Archons brought in as well to help, though those eventually die in the end. We now have a Cyno Jammer out as well now, preventing more reinforcements from being jumped/bridged in. After a while though it dies and approximately 20 SC and MOROS Dreads jump in and start blaping our Navpocs off the field. It was at this point we decide to extract, as there was no way Battleships could survive the DPS of that number of Dreads.

Battle Report

It was an, interesting fight, and definitely different compared to what I have done in the past. On one hand I felt awesome flying pimpy ships and an expensive pod but on the other I felt a bit like an F1 monkey, a gameplay style I detest.

I like to think that trial periods for new people in corps are for the benefit of both the corporation and the new member. Both need to decide if the corporation/person is a nice fit for the other, and so far I am still deciding, but I have yet to be impressed enough to really make me stick.



Blöd

Sunday, December 7, 2014

New Tickers

Been quite a while since the last post, and this one will be brief.

The experiment that is the Protean Concept Alliance is no more. The two groups involved, Transcendent Sedition and Task Force Proteus, could not work together well enough to make it in C5 space. Reasons? Multiple.

1) First and foremost, both CEOs were essentially AWOL and not being productive in any means.
2) Dead weight from our members, too many 'old friends' that were absolutely worthless.
3) We are terrible and lacked experience to make C5 space fun for our members.

The good members are being rounded up by the faithful Ilaister and held together, for those who wish to stay in wormhole space anyway. I, myself, think that after four years of wormhole space (I've been in it since month number three) its time for a change of pace. I didn't want to do blobbly, TiDi infested, Sov grinding, renter space null sec. And I found no interest in high sec because... eh... well... is high sec...

So low sec it is, and I have since been recruited into Doughboys, a Corporation within Snuffed Out Alliance. Will I ever make a return to wormhole space? Maybe, but it will not be anytime soon, as I feel I need a nice long rest (also experience what it is to not be a Director again).



Blöd

Monday, November 24, 2014

AAR: Final Hurrahs

Wow a lot has happened over this last weekend. Lets start with the PvP.

So, early Saturday morning it starts. I log on and we have found TLC in the backdoor. I put my alt in an Interceptor and use it for anti-tackle purposes at first (chasing away their Crow). We chase the Crow all the way back to their home C6 system, where Ilaister (in a Daredevil) and I hit a wall of a Wolf, Thrasher, Ishkur, Proteus, Legion plus the Crow we were chasing. I am able to burn away, Ilaister was not as lucky.

Ilaister burns back home and reships and whips people into shape and get a mixed armor DPS fleet together. As they jump in I get into a skirmish with the enemy Crow and he forces me to warp with 38% structure left. I bounce back to the hole and our fleet is fighting on both sides of the hole to maintain tackle, I go for the Dominix about 70km off the hole and hold him until our fleet was finished brawling it out. Once they finished they came out and killed the Dominix, which could have escaped at any time since I had a Disruptor and he had a MJD. TLC are pretty bad.

BR TLC Side
BR Static Side

-----

Latter that day I feel the crackle of a thunder bolt about to come down on us from SSC, who are sitting on our static with about 8 T3s and 2 Onieros. From past experiances with them and the reputation that they carry around with them, I knew they were capable of bringing more at the snap of their fingers, but we formed up anyway. Three Guardians with 3 Falcons and some Rail Proteus and a Loki with some mixed misc. DPS.

I warp the fleet at 20km and get people immediately aligning back to our staging POS where we came from. I put some pressure on the Tengu at first then switch to the Falcon abruptly. A scout on the other side calls out new targets that are coming in: three Guardians and a few more T3s. With their Logistics now at 5, and their DPS melting through our Falcons with relative ease, we had no chance. At this point it was getting the fleet out in as much of one piece as possible. I just tell Logistics to hold it together as best as possible and keep the fleet aligned back to staging. Some people warp back in stupidly, getting drug into bubbles and dying, but I can't do shit about that, just salvage what I can. We end up nearly 160km off the hole before we get the opportunity to get the survivors to safety, although we sacrificed our Logistics to do it.

Battle Report

-----

At this point we have a small unofficial Director meeting, with what few we had online and left, and that sets some things in motion. That will be discussed in the next post.

Lets just say it prompted a lot of suicidal and welping thoughts in us as an Alliance. Zero fucks were left. We had none to give and we were going to go into every single fight guns blazing with as much as possible. No logic, no sense, just gogogo and kill and die.

So when we found a Guardian supported fleet we went in guns blazing with no Logistics of our own (well, they were two jumps out) and everyone pretty much died in that first round. I wanted anything and everything. Everyone did. Pure emotion overwhelmed us and we jump an Archon and a Moros into their home with probably the shitiest fleet composition I have ever seen from us. Zero fucks. We are going out in style.

Our Moros and Archon pair thankfully load grid semi close to each other, so we slow boated into refit range and Triaged and Sieged. We are 40km off from their Archon and Moros that they landed on us. Demon starts beating on it best he can at that range but its largely ineffectual. Especially as a Bhaalgorn lands and a second Moros. We try our best to blap the Bhaalgorn but fail at this attempt. We switch to the Archon and try to crack it. After some hammering we abruptly switch back to the Bhaalgorn and blast it into space dust and the newly arrived Armageddon follows.

Demon at this point as exited Siege twice to get capacitor from me to continue tanking the Dreads, and said Dreads are multiplying. a Naglfar lands, another Moros, and another, and another, and another. A total of six Dreads are on grid from them and Demon is tanking them even under the neut pressure of two newly arrived Bhaalgorns. He goes cap dead, and refits for armor tank, they chew through that, and he starts fitting hull tank on. I try to extract my Archon but I fail to and get instantly tackled. Demon exits siege just barely with ~5% hull left. I get one cycle with my three armor reps off on him, and he pops, tanking almost 4 million damage total. I follow shortly after.

All in, and fuck it, that is our mood currently.

Battle Report

-----

Fast forward to the next day. We had intended to bring two Moros into the fight the previous day, but like the fight earlier in the month against Isogen 5, only one Dread got in. The other got trapped and was forced to jump to null. So we decide to form the pimpiest stupidest most idiotic fleet possible to rescue it.

Final count: Paladin, Dominix, Armageddon, Loki, Proteus, Sacrilege, two Guardians, and a Cruor.

The actual rescue part was quite boring. Earlier that day Lestat had scanned a route from null into low sec through two C5 Wormholes. So it was just a few quick hops and it was safe. From there we decide to head into Curse.

Not two jumps in we encounter a 50 man Celestis fleet. We all say fuck it, and fight it. We slug it out, trying our best to kill as many as possible. Our fleet is slowly whittled down, until I am the last man standing. I am somehow tanking them with just one rep at first, as Celestis and all the frigate support they have do terrible DPS (the majority was from drones, too bad I didn't have smartbombs, fail). They slowly get more DPS on me and I am forced to intermittently pulse my second rep. I have killed two Celestis so far, but their reps are finally starting to hold better, I get a few into structure but I don't seem to be able to kill anymore. Those of the fleet that did not get podded is trying to scrape what they can together and get back to me, mostly with smartbombs and more cap boosters.

Nef arrives with cap boosters just as I consume my last cap booster. I have a sliver of Bastion cycle left, and I take a leap of faith. I turn it off, and start spooling up my MJD. I am instantly pointed, but the cycle keeps going... and going... Nef is dead... its still cycling...

I just start screaming.

I jumped, I'm out, I'm docked. H-O-L-Y F-U-C-K-I-N-G S-H-I-T

I don't know how I did it, I tanked so many for so long and just MJD'd and moonwalked out, all on a simple C-Type tank. I must say though, I thank Nef for showing up when he did in his VNI, because I like to think he took some of the DPS and scrams off of me just enough to get the MJD cycle off and get out. Maybe, maybe not, but he got 200 mill for his commitment and service.

My one regret, didn't take screen shots or a video, as I was afraid of fucking up and dying. It was by far, some of the best if not the best fun I have had in Eve. I don't know how my Alliance mates felt at hearing me tank as they are dead, but man, I was ecstatic after that fight. Just, that was a nerve racking experience and I don't know. Exhausting.

Battle Report

That weekend was some of the stupidest, funnest, idiotic, carefree PvP I have ever had. It was some of the most fun I have had in a year. Which will lead me to my next post...



Blöd

Friday, November 14, 2014

Exploitation and Counters - Null Sec Edition

There is a long history of fights on our killboard with Null Sec roaming gangs. Some go well, some are fairly even, others are just straight up welps. More often than not, fights in null sec for us end in welps, and while others may disagree, I have no fun welping ships and just throwing killmails in people's faces. There needs to be a contest between two forces for it to be fun for me, and welping or getting blobbed offers no fun as a result.

Which is why, as I look at other wormhole entities, I scratch my head and wonder, how are they able to get seemingly so many kills in null sec, where we just fail? Is it persistence? Do they just have the numbers more often? Do they have lots of ex-null pilots so more experience? Do they just play the meta very well (interceptors and Ishtars for example)? I don't know the answer. I don't have the null sec experience to formulate one as I have been in Wormholes since my 3rd month into Eve.

Despite all our losses in Null Sec, we keep going back, repeatedly, and dying nearly every time. So plans go into motion to try to find a way to get content and kills out of Null Sec, without welping the fleet as a result. So I set my eyes on this battle report. What had happened was we had tackled a ratting Thanatos, in Deklein, goon central. I could just smell the thunderbolt getting ready to come down on us, and it did, as we got Titan bridged.

So whats so special about a Titan bridge? Sure it allows force projection, sure it allows instant reinforcements, sure it allows you to save ratting carriers. But there is more to it than that: it allows absolute target selection.

Lets just imagine that we had enough people and a good enough fleet composition to counter what they could have dropped. They would have not had bridged, as why waste an entire fleet when you can just sacrifice a single Thanatos. Now lets imagine that it was a roaming gang, its exposed, easy to pin down, and now within killing range of our superior fleet. One instance has a bridge and saves the fleet (albeit lost a Thanatos), the other has no bridge, and lost the whole fleet.

The point is that a bridge allows you to select what you use your fleet on, while overall keeping the fleet safe from threats while a target is found. Your bait or hunter also is solo or in a very small gang, making you seem easier to take on compared to a giant roaming gang. Its a great tool to level the field instantly, sometimes so much so, you can flip a fight from being a gank in one direction, in the completely opposite direction.

So, what allows us to do something similar to a Titan bridge that is not a Titan? Black Ops.

And so I get EFTing and theory crafting and reading up on it. I have done Blops before, my first one was with Bombers Bar and we got a Thanatos, so I was well aware what they were capable of if we had enough Bombers. I also stop and think of the advantages that we uniquely get using Blops as wormholers. The foremost being we can appear anywhere on the map, as we can be in Feythablois one day and Insmother the next. Also motivation for our members to participate, as everyone in wormhole space praises the Cloaking Device, which Blops use extensively obviously.

So, I've done my theory crafting, now I just need to poke some people and get their interest, and I get a few that help me push the agenda. I train in the meantime, and buy a Redeemer for bridging. After several weeks, we finally get formed up for the first op this last Sunday.

-----

I throw my Hunter-Killer out and look for targets, all I find is a Sabre and some interceptors and me forcing to use the fear of the cyno to scare them off.

We move staging system, and this one went much better. Exponentially better, as it netted us a 1.8 billion Rattlesnake kill. Everyone is hyped now; we just slaughtered something that a roaming gang of interceptors would have lit up intel channels like a Christmas tree and everyone would be docked.

We move staging system again, and I jump into a small gate camp with my H-K. Cyno is up, bridge bridge bridge! That's three dead ships.

Latter on my partner H-K finds a ratting carrier, but they bring in ISOboxers to save him.

-----

The next day we try our hand at using Black Ops in combat. We cyno on an Occator, which was most definitely a waste of fatigue and fuel.

About an hour latter, my H-K is hacking an ESS for some easy ISK when a Dominix warps in. What he was thinking I have no clue, but he dies to our Sin and Bomber pair.

-----

The next day we try using a Battlecuiser as bait to bust a small gate camp. It works perfectly, even though some of them were able to get away.

-----

We go Blopsing again two days latter, and hit a wall with only three Bombers as DPS, which was not enough to break a Tengu. So I have to jump in my Redeemer and use neuts to break him, my first time using my Black Ops to get on a kill mail \o/ .

-----

So far, it has been quite a success I'd like to say, netting us approximately 4 billion in kills, and the only loss being a Hound that died to NPCs. Blops let us take an environment and twist it to our advantage to get the most out of it. Now, it may seem I am a hypocrite, as earlier I stated that I needed a contest of forces for something to be fun, and blobbing something with Bombers does not seem like much of a contest. I respond with this: a contest of forces is not always directly between two groups of spaceships. It can be a contest between the hunter and intel channels, a contest to not be caught by gate camps, a contest to patiently out last your opponent. Things do not simply boil down to which spaceship explodes first, but how you get and arrive at that point. It is why I was attracted to wormholes in the first place, not necessarily the PvP, but the hunt itself.

Despite it all though, we are accomplishing what we wanted, and that is content in null sec without just throwing away our ISK at them every single god damn time. And that is an op success to me.



Blöd

Friday, November 7, 2014

AAR: Its Raining Isogen

With our last encounter with Isogen 5, we got into a classic standoff where one side would be slaughtered if they jumped into the other, and both sides knew it. This time, we got them in the chain again, but instead of being directly connected, we had a single C5 in between us, and it had a Wolf-Rayet effect. We form up about 5 DPS ships and a Jamgu with two Guardians hidden elsewhere. It takes a little time for Isogen to warm up and get something suitable to fight us, which probably involved alot of dual boxing. To keep us entertained they took some frigates out and chatted to us in local a bit and tryed to get a little frigate pew. We were stubborn though and we felt a need to blow up multi-billions, whether it was our own ISK or someone else's ISK. In the end they formed up in their POS approximately 6 Legions, 2 Proteus, 2 Lokis, and a Jamgu, with 4 Guardians for Logistics. When they finally head out, they only bring 3 out of 4 of their Guardians.

Knowing out limitation of Logistics and EWar, we decide to force them to fight in our home system and not fight in the Wolf-Rayet, where they would have ridiculous amounts of armor buffer and would be near impossible to kill anyone before Logistics could reacquire lock and repair them. I decide to relinquish control of the fleet to Ilaister instead and log in my Archon pilot to act as our Logistics as we try to get more people quickly. They have alot of DPS, but it was far below the bar they had to reach to break Triage reps. A few people scream as I bait tank with them (sorry Zeras), but it works out, and our jams eventually break the Guardian chain, and we got one kill from a Sacrilege that was off the hole. Was about a 7 minute fight judging by my Triage cycle, so I had about 3/4 of my Triage cycle to go through.

They seemed content to stay in the Wolf-Rayet, so at that point we had a choice, wait for them to make the move and see if they want to play us from last time and jump into us again, or we can jump my Archon in and see what we can make happen in the Wolf-Rayet. Before we make a choice though our scout in their home system sees 2 Naglfars and an Archon pop on DScan, jump into the Wolf-Rayet, and sit on the other side of the entrance into our home system. Now we send out a ping saying there are capitals to kill possibly and we get a few more people, and people start bringing their alts to party too. And so they jump into us.

Malcom Bilge > LETS PARTY

Now prior to when they jumped in I was fairly confident that two Naglfars would completely wreck my Archon with ease, so I asked an Alliance mate to bring their Archon as well to refit off of. It turns out though it was not a necessary action to take, as when they jumped their capitals in, only the Archon and one of the Naglfars made it though before the hole collapsed, leaving one Naglfar out of the picture. We bring in Dreads of our own, three of them to be precise, two Naglfars and a blap Moros. Guirdarr just focuses fire on the Archon, while the other two start trying to blap sub-capitals. Several sub-capitals die, and I start dual boxing with a Bhaalgorn and start neuting the Archon. It dies shortly afterwords, and the Naglfar follows.

Stjornuvindur > holy shit
Dan Hour > gf
Blodhgarm Dethahal > gf
Foedus Latro > gf
Ilaister > gf
Shaded Ruse Sukarala > gf dudes
Blodhgarm Dethahal > sorry for the blob :( may hav ebeen a bit overkill with all the capitals
Solidus Yanumano > gf
Foedus Latro > so like 3 dreads might have been a bit much
Malcom Bilge > yeaah
Foedus Latro > it's alright though.  o/
Sexy Carebear > we did think you were bringing another nag...
Ilaister > from our side?
Sexy Carebear > guess the hole closed...
Ilaister > :/
Zeras Allyndar > gf super stand-up fighting to the last.
Zezar kim > gf
Foedus Latro > sure
Inarii Prost > gf
Alysa Liz > gf
Balor Digenise > gf
Stjornuvindur > gf
Sexy Carebear > gf
Inarii Prost > first time dred pvp :D
Balor Digenise > me2
Balor Digenise > :)
Inarii Prost > next time bring fun into our home?
Blodhgarm Dethahal > deal
Stjornuvindur > /emote spits on palm
Foedus Latro > We expect another gf soon :)
Blodhgarm Dethahal > Bronya Boga's Frozen Corpse YES YES YES
Blodhgarm Dethahal > \o/
Blodhgarm Dethahal > op success

The fight was an interesting one, and could have gone much differently if they had the second Naglfar in. Judging by the Naglfar fit of the one we killed, most likely it was similarly fit to blap sub-capitals, and it would have loaded grid somewhere completely different compared to the other Naglfar, making it hard to keep up transversal on at least one of them, which could have caused us to loose several sub-capitals.

But good fight and thanks for going balls deep Isogen 5, we will definitely return the favor the next time we run into you.

Battle Report

Blog Post From Other Side



Blöd

Wednesday, November 5, 2014

AAR: Blue Balls and Greed

New Static new chain, which instantly dead ends into null sec and an ending C4. On the bright side, the null sec is Serpentis Prime, which could have been a prime spot for Black Ops hotdrops, if we had more people with Covert Cynos online. We instead decide to go run all of the 3 Relics in the static.

As we are prepping to close the static I spot a Thanatos log on in the POS, and another capital, and another, and a Golem, and more people start logging in. I scout the anomalies they have quickly and determine their sites have been escalated at some point in the past 3 days and they are going to run sites. So we ping a bit to shore up our numbers a bit and hide our fleet, keeping a scout on our static incase they jump a capital to close it. They had eyes first though, and don't attempt to roll their hole. Instead they look to be trying to get PvP ships set up and get ready to fight us, which is fine by us because they will probably bring capitals, specifically their newly logged in Chimera, as Logistics. In the end though, nothing happened except a lone Eris kill.

I'm slightly butthurt about it all, so I keep my scout in there while we roll the hole. As soon as its rolled they set out to roll the rest of the connections in their system and run their sites. The initial warp in is a cluster fuck of a Chimera, a Naglfar, a Nighthawk, a Golem, and a few other shield Sub-Capitals. The next warp in was a Revelation, and then the final was a Thanatos. And so they went on for 4 sites running them like that. I decide that if their sites are still in existence tomorrow, I will come back with a cloaky DPS ship and pop their Tractor Units, which they were leaving in the sites unattended.

-----

Knowing my alt's limitations with his skillset, I was stuck with Drones, or Missiles for DPS. Which pushed me to fit up a Stratios, as it does more DPS than a Tengu by far. Chain is scanned, my Stratios is bought, time to head back in. Just need one pit stop in a C4 Ore site to say hi to some old friends in retrievers.

Pop goes one. Pop goes the second. Pop goes number one's pod. I love my job, time to extract and continue on to my real mission, I would have anyway if a 3rd party Tengu had not decloaked next to me and tackled me and a Sabre warped in and bubbled me. I try to burn out and break locks with ECM and neuts, which works to a degree, but eventually I give up as I was not having any luck getting both of them off me at once, besides the Sabre could easily drop another 2 bubbles if needed to pin me down. So I swap my ECM drones to DPS and pop the Sabre and his pod. I go back to ECM, and almost get out of the Tengu's reach, if only the new Proteus had not landed. There was no escape now, and I explode with ease.

I make it back out to high sec, and decide to cut my losses and head back home, after all I didn't do too bad for my first Stratios, the fight was good enough. It wasn't until latter I realized that the group the Retrievers belonged to formed up and killed that Tengu and Proteus I was trying to escape from, and then got counter killed by the 3rd party in turn. The Battlereport looked, interesting, to say the least. And I was on the Tengu and Proteus kills, op success.

That was good solo fun, proof that there is room for even the smallest entity in wormhole space.



Blöd

Tuesday, November 4, 2014

AAR: All In

I like using Capitals, I find them fun to fly, despite people saying that Capital warfare is dull and boring. Wormholes allow a nice environment for smaller scale Capital engagements to occur with no interference from Super Capitals. Small scale Capital brawls are fun as hell, and its even better when you are one of the Capital pilots. If I had more ISK on hand and had the motivation to actually sit down and make it, I would be throwing Capitals everywhere for fun, which is why I took my Dread (and someone else) on a suicide mission.

Static is freshly rolled, and we crack a new one open to a nice sight: Sleepless Guardian wrecks on DScan along with Capitals, approximately 4 Dreads and 2 Carriers. The bad news was that they had just finished and were in the process of salvaging. They were not too shy of pushing a fight though, and jumped into our home with a T3 gang and no Logistics (excluding an Archon they had in their home system which they refused to jump in). A small skirmish occurs and we loose a Proteus while killing a ProteusRapier, and Oracle in return. They run back into their home system and sit there with their Archon. We know they can drop the two Moros we see in their POS in a second to start blapping us, but we know they are armor PvE ones, so I set about to try to convince Nef to throw his Naglfar at them while I throw a Shield Revelation at them.

Now I realize a Shield Revelation is FAR from optimal, especially in comparison to Nef's Naglfar. However, it still gets better active tank and more DPS than an armor variation of the Revelation, and I had the spare hull laying around in low sec anyway so I figured what the hell.

Here I am thinking two shield Dreads will trump armor Dreads and their Archon. Things get complicated with the arrival of a Bhaalgorn on grid though, so we hesitate for a few minutes while we debate going in. We were still undecided when our scout declares that they were all warping off and the Archon was alone on grid. We see this as an opportunity to wipe out their Logistics at the beginning and go in.

The Sub-Capital fleet gets in first with tackle and triple Guardian, my Revelation gets in next, and I decide to primary the Bhaalgorn that has landed back on grid, thinking it was going to be an extended fight. I can't break it though with the Triage repping him, so as Nef jumps in we both start shooting the Archon. Its too little too late though, as not just 2 Dreads land, but 4, and with the Bhaalgorn not dead I am soon screaming for capacitor. I pop, and Nef follows shortly afterwords, just pushing the Archon into 20% armor.

Lucky Archon

This is the risk you take when you bring your Capitals into someone else's hole, they will always have Capital superiority and have the freedom to use it brutally. If we had shot the Archon first we would have killed it with ease, but our inexperience showed, again, and we shot the Bhaalgorn instead. Even if we had killed the Archon though, we would have not lived against 4 Dreads against our two, especially not my Revelation. Perhaps maybe would have killed a Dread as well, but our inexperience (and our cheap fits) lead to certain death. But you cannot learn without mistakes and risks and pain. So, we go on, wiser and more experienced than before.

Static Side
Home Side

Good Fight.



Blöd

Friday, October 24, 2014

AAR: Suicide Missions

So I'm sitting there reading a book when I get the ping for pew. Wake up, take stock of the situation, and grab a Rail Proteus. We were dicking around in a Magnetar and the boys had already killed a Thorax and a Nemesis in exchange for a Wolf, now our opponents had formed up double Guardian with a Scythe Fleet Issue and a Deimos along with 1-2 other DPS ships. We form up two Onerios and some Longbows as our counter. We go in, they start burning off the hole, but thanks to the Magnetar we vaporize their Deimos with no problem as the rest of their fleet warps off back to their home. We chase and nearly catch their Scythe Fleet, but it wasn't enough since we had now jumped out of the Magnetar effect.

We regroup, but knowing we were lacking on numbers and seeing them reform with triple Guardian I pull the fleet back into the Magnetar where we get the DPS bonus we needed. We send out another pew ping and get a Falcon pilot, and we refit our Onerios to double Guardian. We sit there waiting to make a move, and one of our scouts goes afk to order pizza. As he comes back he says the entire fleet is jumping into us and he says run. Knowing it was already too late of a warning if we wanted to run, and we wanted a fight anyway, I keep the fleet on the hole.

I call the Phobos as first primary and force it to drop the bubble so we could get pods out if we start popping, as I fully expected us to in a Magnetar. Shiftn and Guirdarr were gods though, and held on with their two Guardians. When the Phobos's bubble drops I switch primary to one of the Guardians, and hope a sudden switch would mess up the rep cycles and they couldn't land them in time with the amount of DPS we threw out with the Magnetar's effect. The first Guardian holds fine overall, he gets low armor a few times as jams take effect, but overall holds. Then two things happen quickly: our Logistics are finally being overwhelmed and they jump out to save themselves, and I switch primary to a different Guardian. The sudden change in target and some jams allowed us to melt the Guardian in seconds, he didn't even have time to jump. As he dies his fleet jumps out and our Guardians jump back in, so our Logistics are polarized, which is a strong enough motivation to not chase them.

They start forming up again, this time quad Guardians with an Armageddon and their usual mixed DPS. We pull the fleet back and try to decide how to tackle the issue. I toss around the idea of throwing my Archon in there and substituting the Logistics for more jams and DPS, but before we decide Kezei logs in and frees me up to do Guardian while he FCs, which is perfect, now that we have three Guardians we can take the fight. Before we could take it though, they quickly start rolling the hole and push it verge, leaving us to sit there disappointed. Bob was disappointed as well though, and decided it was time a closing Onyx got stuck while rolling. Praise to Bob.

-----

Latter that evening I was playing some Mass Effect and get a ping again, this time for a solo Golem running C5 sites. Simple gank right? Grab a Bhaal, neut the shit out of him, DPS breaks him like a twig. Right? Wrong, its through a frig hole connection, which means bombers are our best bet. I suggest just killing the trigger on the site which was a frigate so he would have 5-6 BS on him and let the sleepers do the work for us, but the idea gets shot down and we decide to wait for the end of the site to try to gank him with our DPS barely breaking 2500.

We don't wait for the end of the site though, as it was said that if the Golem starts moving our scout would go tackle him. Turns out, he starts moving when theres only 1 Frigate left, so Tard gets tackle, we jump in, and go batshit crazy. The frigate dies in the fighting, spawning the next wave of Cruisers and 3 Battleships. We got ridiculously lucky with the aggro, and the Battleships start shooting the Golem and neuting him. The cruisers in the meantime start beating our frigs down, along with the held of the Golem. A few of us pop, in the end though it was too much cap pressure to run his shield booster nearly continuously while being neuted, and he dies. We lost plenty as well though, but still worth it.

Good fights exchanged in local and we pack up and call it a night. Not a bad day.



Blöd

Thursday, October 23, 2014

AAR: Baby Steps

Been a while, but time to throw out a few posts after a week break.

So it all started with this. Ilaister is just sitting there for a few minutes camping inside WHBOO's home system on their backdoor high sec, and gets a Purifier kill. While it was small, it got their attention, and as such counters a few minutes latter to slaughter him and Kezei, but killed a Daredevil in return. There is a small scuffle on comms about not having back up and people sitting in the POS 5 jumps back from them, tempers flare a bit, but we calm down and after a while get a shield kite fleet formed and moved out.

They counter form with, what I like to call 'longbows,' which is basically Beams/Rails/Sentries to project damage but yet not to snipe with them. It offers the ability to still brawl in WHs (which is the preferred method of fighting) but because of the range it offers valuable flexibility in a fight. Longbows are an excellent counter to kiting fleets, and the blap a Cerberus and an Ishtar out from under us. Seeing their counter we burn back the 5 jumps home, refit to a mix of armor brawl and longbows ourselves with 4 Guardians, and burn back the 5 jumps to them.

Knowing they were low on number, we had half our Logistics wing and DPS hold a jump back, while the rest went in and committed. We chase them back, and they start to try bailing. Back in their home system their Guardians hold grid well enough to get most of their fleet out thanks to some well placed jams and damps. In the end it was not enough though, as a Zealot and their two Guardians died. They did one important job though: hold the field long enough for a Triage Archon to land.

Now, our fleet knows the risks of engage a fight in someone's home system: the enemy always will have capital advantage, and are in easy range to refit. We also know that we have a weird rag tag armor fleet, some are in T3s, some are in Recons, we have two neuting battleships, its an interesting collection. But we go in anyway at the thought of getting a capital kill.

I've said it before and I will say it again: we are quite inexperienced when it comes to capital PvP, at the same time though we are willing to learn, in hard ways. At the moment, they are in their weak time zone, but will be slowly gaining strength as the fight goes on. Unfourtunatly, we lack DPS and Neuts to kill the Archon in time, then a Moros lands, then a Bhaalgorn, Falcon, Naglfar, Scorpion, and some various mixed DPS, a second Archon. Knowing we lack DPS and neuts, me and Andoi run back home as fast as possible, all 5 jumps again. Andoi goes for his Naglfar, I go for a Neut Legion (which I could have gone for a Bhaalgorn but I was worried about being blapped). We traverse the 5 jumps back together, and when we jump, the hole closes behind us, we are truly balls deep, and we die or we win.

The fight it taking place approximately 50km off of where the hole was, so Andoi is not in the greatest position, but he can still shoot regardless with Depleted Uranium. Its hard to break two Dreads and two Archons in a balled up position where they can all refit. We come close to killing the Moros, grazing its hull, but it wasn't enough. Things slowly keep escalating to the point where the jams and neuts are nearly unbearable on our sub-capitals, but we hang on by our fingernails, until of course the third Dread landed next to our Naglfar, along with a Bhaalgorn.

Knowing he was in trouble we bounce off a planet and warp back at zero to Andoi, but thankfully the Moros was armor tanked, and Andoi was shield, so he was able to kill it in the time it took us to bounce, a near solo kill. Andoi was cap dead from the Bhaalgorn though, and the Bhaalgorn was still barely within range of his Triage, so we couldn't kill him. At this point all hell breaks loose. All three of their Falcons wreck our Logistics chain, Loki webs land and people start popping, a new Moros lands and finishes off the cap dead Naglfar. Things fucking got blown to hell and back. Everyone scatters, most get through their back door high sec, until it closes, leaving the rest to escape down their static chain.

It was a hard fight, but we can learn from it in the end and be better. In the end though, I can't see much we could have done against that other than have more people in neuting ships. They just had the capital superiority and the only reason we got a capital kill was them handing it to us on a silver platter.

Still, for being pretty inexperienced in this kind of fighting, I like to think we did ok.

Battlereport WHBOO Side
Battlereport Static Side

Good little brawl.



Blöd

Wednesday, October 15, 2014

AAR: Blap and Run

It is relatively early in the morning, so not a lot of people are on yet. It doesn't stop us from looking for pew though. So we send scouts out with our alts down various parts of the chain, some go through our static while I re-scan the backdoor C5 for new signatures. What I find is rather dull: all the old holes had died and all that is left is a low sec exit.

Just because it is a low sec though does not mean that a fight cannot be found. You can scan low for other connections back into wormholes, or you can pick a fight with the locals. Currently it looks like picking a fight with the locals seems the best bet since they currently have a 4 man gate camp out and about. I log in my alt in a Gila, Ilaister comes a Deimos to bait them into aggressing, Sexy brings an Onieros, and Andoi has a Pilgrim. We are know for our amazing fleet compositions. So Ilaister warps to the gate and tries to get them to agress on him, but it takes them 10 seconds to decide to warp off and dock up. I jump my Gila in and help Ilaister poke around the big system and act as a target to start off a fight. As we are doing that though, Sexy reports combat probes focusing in on him, which must be an odd sight to the scanner because Sexy appears to be a solo Onerios with no fleet, because everyone currently is in low sec or cloaked. Shortly after Sexy reporting this the combat probes disappear and a Sabre and Sleipnir appear.

As they land Ilaister jumps back into the wormhole while I hold steady in low sec. A Falcon lands as he jumps, which he forces to jump into low sec, and Andoi joins me in trying to tackle the Falcon. We force the Falcon back into the hole, while in the meantime Ilaister forced the Sabre to warp off. We also amazingly we re-tackle the Falcon on the wormhole side, where he is polarized, and so he dies. Now all we have left is the Sleipnir, and about four new guys who had just logged in and are formed up ready to give us backup if needed. The Sleipnir was clearly double XL ASB fit so he was tanking a hell of a lot of damage, but he knew he couldn't hold out forever, so he elects to jump into low sec to try to escape us instead. Unfortunately for him, Andoi was still there in his Pilgrim, and tackles him and forces him to jump back into us. At this point we call in the four extra guys we had to break the Sleipnir quickly, just in case he had enough charges to tank us long enough to jump again. He dies with a little effort.

Things quickly re-escalate though, as three Onerios land on grid accompanied by triple Rail Proteus and 1-2 Stratios. Our composition is still terrible for some of us, including me, so I run my Gila home to grab an Armageddon while Sexy in his solo Onerios tries to hold the field with the little DPS and EWar we have. The Stratios is almost always chasing his Onerios, forcing him to overheat his MWD to sustain his range. In the meantime, Liz is failing in his Falcon to jam the ECCM'd Onerioses, As I land back on grid we have like, two Proteus left holding grid, as Sexy had to warp off or risk getting caught as he had burnt out his MWD. Knowing we lacked the numbers to get a proper Logistic wing up in time plus the DPS and EWar to break their fleet, we decided to drop a Triage Archon to act as our Logistics. It was basically my job to neut out all the enemy Proteus so they couldn't shoot so we could hold the field until the Carrier landed. We were able to manage it, just barely, although it cost me the Armageddon.

As soon as the Archon lands we get more people who were refitting landing as well, now we have a solid presence on grid at the low sec hole. I refit to a Jamgu and reenter the fight to try to jam the Onerioses, but have worse luck than Liz did, but still, a combination of Damps and ECM can go a long way, and we are able to break a Vigilant. We are very wary that they came from a C5 connection, meaning they could bring their own capitals in at any moment to counter ours, but we accept that and keep trying to break the Onerios wing. The stakes escalated quickly though as an enemy Bhaalgorn landed on grid and thus posed a serious threat to not only our Triage but also our DPS, which was mostly Proteus. With no DPS we couldn't break them. Luckly, I had extra Amarr jams in my cargo, and refit off of our Archon from full Gallente to a mix of Amarr and Gallente, and keep the Bhaalgorn jammed. It works ok until we accidentally let him anchor a mobile depot and let him refit dual ECCM, which made him impossible to jam. With next to no DPS because of the neuts from the Bhaal and minimal EWar to break their Logistics, we decide to escalate it more: drop a blap Moros.

Aladar runs home to grab his, and a few minutes latter it is landed at zero on our Archon, which is approximately 20km off the Bhaalgorn. The thing instantly vaporizes as he locks it. After this I am unsure if it was just loss of confidence or if they were just surprised we dropped a Dread on them, but they start popping like flies, not even to Moros DPS in most cases. They extract off grid after popping several more people. With the battle won, we loot the field and prepare for extraction, since our way home was dead since we shoved two capitals through it, our only exit is the low sec we were fighting on. As we are waiting for the last scraps of loot and people to form up on the home though I see with my scout that Arctic Light is coming back, with arguably the perfect counter: 5 Guardians, 4 Armageddons, 1 Naglfar. There was no way we could handle that in any way, we didn't have the neuts to counter their Naglfar, and no where near the DPS to break 5 Logistics. So we just tip our hat, and jump out to low sec, closing the hole behind us.

Shame they hesitated on bringing the Dread though, if they had brought it while we were tackled with no escape we would have most likely lost both the Archon and the Moros. Good fight though overall, it was stalled for the majority of the fight and could have swung either direction, it just happened to tip in our direction once the Moros landed.



Blöd

Sunday, October 12, 2014

AAR: A Weedy Siege

"Several weeks back we ran into this POS.

12 CHAs
5 Equipment Assembly
Capital Assembly
Large Assembly
Research Arrays
2 SMAs

Oh, and two floating Nidhoggurs.

J141322 is the system and it is a C4 Pulsar with C3 and C4 static. The goal of this op is to go in, burn that tower to the ground, and collect lewt. Most (if not all) will be given towards our SRP wallet which has been sevearly hurting lately. Given this is a Pulsar, people need to bring and/or buy shield ships to participate. Heres the rundown.

- Go in on Friday and Reinforce the Tower (setting up our own staging POS in the process)
- Spend the weekend waiting for the timer to run down and staging out of their hole to look for pew (using shield PvP ships)
- Sunday when it (most likely) comes out of RF, burn it down and collect paychecks

Op success!" - Excerpt from a Deployment Message.

Now, upon seeing this, two things ran through my mind: Possibility of good loot, and good opportunity to force people to buy shield ships. After several recent welpings of shield ships were severely lacking any in the home system. Now, knowing that we fly primarily armor ships, most people did not see the motivation to buy another shield ship, which is unfortunate because you should have enough ships to fit into any fleet that we may fly, not just the ones that we mostly fly. Now since this target system was a Pulsar effect which buffed shields, it was an excellent opportunity to force people to buy their shield ships again and get a proper group of them back in the home system. Not to mention, 12 Corp Hangers? who needs that much space? Not even ore should take that much space because you can compress in a POS now with a new module.

So we put it all together, and move out on Friday, certainty an interesting weekend ahead of us.

-----

Day 1 - Friday

We get mildly lucky as the entrance was one jump from Hek, a Minmatar trade hub. Unfortunately though, we decided to stage most of our supplies in Amarr the day before, which made travel and logistics mildly annoying. Regardless, we managed to move in and setup shop with a Large Amarr Control Tower and anchor it. We spend the next hour anchoring and onlining POS modules and getting more people in with bashing ships. In the meantime we use our Logistics to get our POS's shields up to a satisfied level.

That is a fair bit of Logistics

Since we anchored our POS out of DScan range of the target POS, their online pilots never caught a whiff of what was happening, as they did not venture beyond their POS's Force Field. We wait until they log off, and bash it into reinforced mode. It comes out 1920 Eve time on Sunday. Now its a waiting game and hole control.

Although it should be noted that I was already calling this an op success, due to the number of shield ships that we were able to get people to buy.

-----

Day 2 - Saturday

Today is the boring day, all we are going to be doing is hole control and monitoring the local's activities. Oh, and guessing POS passwords of course. Since there are two floating Nidhoggurs in the Forcefield of the tower, if we guessed the POS password we could get a Nidhoggur pilot in there and fly them out and steal them. After maybe an hour of guessing since we had nothing better to do we give up. Then Zeras comes on, which after 20 or so guesses he gets it right: maconha, which is Portuguese for marijuana, Apparently he realized that most of the titles were in Protuguese, and just went from there down the same lists we did, just in a different language. And so that is the story of how we got two free Nidhoggurs.

 

It wasn't too long after this that the CEO of the target corporation logged in. He wasted no time in trying to say we had broken the EULA by bumping his carriers out of the Force Field, even though it was completely legal to guess the password. Then he threatened to trash all of the items in the Corp Hangers and Assembly Arrays and Laboratories. At first we laughed it off, thinking that since the Hangers were offline since the POS was in Reinforced that he had no access to move / repackage / trash. After offlining a hanger at our staging POS though and testing it, we discovered he could indeed trash every single item in the Hangers. Needless to say, we were pissed, because one of the main reasons we chose this system over others was potential loot. The fact that someone could just CTRL-A and right click and trash all of their items even when the module was offline PLUS the tower being in reinforced mode was, and still is, a broken concept. With this mechanic why would people evict someone for loot, which is a primary motivation for many people. People can just self-destruct all their ships and trash all of their equipment, leaving nothing for the bashers but 3 days of wasted time. It is something that desires looking at by CCP to prevent people from trashing items in hangers that are offline.

Tomorrow though we get to see how much exactly he was able to trash before we burned it all to the ground.

-----

Day 3 - Sunday

Different day, same activities. Just wait around and maintain control until the RF timer runs down. He is still scratching his head at the thought of how we 'bumped' his carriers out of the POS
So, he starts trying to self destruct ships, so we get bumping battleships to bump him out of the forcefield and pod him. After several failed attempts we were able to kill two Mackinaws that we had bumped out while he was self destructing. He had ejected before the ship had reached the edge though, and thus no pod kill like we wanted. So we switched tactics from trying to kill him to bumping him to force him to eject and then steal the empty ship. It only took a few ships to convince him not to self destruct anymore, and just sit there in a pod.

As the timer runs down to the very end, they start self destructing the shinny ships, a Vargur, several Tengus and various other things. The CEO loads up in a Mastodon and tris to collect all the shinny stuff together in it. He is looting the wrecks of the self destructed ships as well and cargo cans his corp mates are jetting as well. By some miracle of fate, Kildres in an Onyx jet canned something and the Mastodon warped to it, needless to say, he died and was podded. It was only afterwords that we realized that the Mastodon had tried to loot the can that Kildres had dropped, and that caused him to warp to it, nearly 300km off the POS. He was just blind looting everything on his overview without paying attention to distance. Bob was truly with us.

It wasn't too long after that we burned everything. The total estimated tally was 5 billion in loot, plus 1 billion from insurance from self-destructing the Nidhoggurs, and many unknown value Blueprint Copies. Not bad for thinking he would trash everything ahead of time.

And now the extraction happens. Six hours later we were completely extracted with our loot as well. Was an, interesting weekend. Maybe not the most exciting since it was POS bashing, but it had its moments.

It was a good showing.

Good weekend.



Blöd

Friday, October 3, 2014

AAR: Cun Ah Brung Mah Draek?


And


Nuff said.



Blöd

AAR: Blap Deep

So I am just now getting home from school and logging in. At the moment we have our fleet split in half, the first half is ahead of us acting as a bait of sorts with no Logistics. The rest of the fleet is held back a jump with three Guardians for Logistics. As I log in to figure out what I should bring the scout yells at the advance group to run back before they get blobed to shit or something similar. Our FC doesn't get much coherence out of him and pulls the entire fleet back home as a precaution as we reanalyze the situation.

Brawls Deep had formed up an approximate 18 man DPS/Support fleet with 4 Guardians in tow for Logistics. With a few people dual boxing and three guys tied up in Guardians we were not that confident that we could break their Logistics so we decided to swap our Guardian wing for my Archon. As they jump into us the Guardians hold the field as long as they could as my Archon was in warp. Despite their efforts we lost a Loki and an Armageddon before my Archon landed. We started running into other issues though, we still couldn't break their repairs as they spread the majority of their energy neuts over our DPS, capping them out. So we decide to drop two Blap Dreads to clean it up.

Even so, for blap Dreads to be efficient we required webs and target painters to be on target, which was something they were once again neuting out. Despite Brawls Deep's efforts though, we blapped their Armageddon and their Jamgu convincing them to jump away. We also caught a Legion that was off the hole. Unfortunately, what could have been a relatively clean victory was marred by the FC chasing them without his Logistics, and I warned him as much. We lose a Jamgu and a Sacrilege on the other side.

Battlereport from home side.

Was a good fight over all, and I loved using my Archon for the first time in a fight.



Blöd

Thursday, October 2, 2014

AAR: Rolling for Isogen

So we, Protean Concept, have been living in our C5>C5 no effect hole for approximately two and a half months maybe. Now a key component of many larger sized groups in such a system is what is considered 'rage rolling,' or consistently closing your static so a new one may spawn in a more favorable location for PvP action. This is how many capital ganks occur post kill data changes to Wormholes, you roll connections to hope to roll into a system with active ratting capitals. You also use this method to look for active PvP entities to fight, generally larger in size or similar to your own size. Its also the method utilized to look for a very specific system within a wormhole class, and is the method utilized by Rooks and Kings in Clarion Call 3. Being such an important part of our space culture, there was a substantial uproar to changes to jump range being based on mass. The citations were endless why the changes were bad, and a few had valid points (the most valid in my mind was the essential removal of quick combat rolling), but that is a discussion for another time. Now that you have seen how useful of a tool Rage Rolling can be in our little corner of the universe, you are probably surprised that Protean Concept has yet to do it, or even attempt to do it.

So I wanted us to try it out, see how we did. We form up a maybe 15 man mixed T3/HAC gang with an Armageddon in tow, and my Archon acting as our Logistics, and we set to work. After the jump changes Capitals used for closing spawn outside of jump range (5000m) and so either 1) have to slowboat back 2) slowboat back with a MWD fitted (which is costly for your capacitor) or 3) Make a bounce off the hole and web the Capital there and back to the hole. On average, we have found the third method the quickest, and this is the method we used to rage roll. So we have the method down, now we need to discus tactics. We decide on scanning two systems deep in the chain before we roll again, mainly knowing that we can cover that ground in fairly short time and we want to keep the fleet active and mobile moving around from new static to new static to keep them awake. We did not really need to do that though in our first session.

We get our fleet formed up nice and pretty on our static, we roll, open the new connection, holy shit we rolled into Isogen 5. Op success? We vomit out scouts and get the system scanned and mapped, but we find they appear to be inactive at the time. But we spot one of them derping around in a Proteus in their backdoor null connection, so we send a small portion of our fleet out to sit on the null and wait for his inevitable return. Luckily for him though he was fitted with a cloak, and was able to elude us. Now that they know we are here though, it wasn't long before they started coming back and forming up.

What follows is an interesting nipping game. We jump into them, they drop an Archon, we are forced back to rethink. We consider jumping into them with our own Archon, but the sudden appearance of a Naglfar on DScan according to our scouts convinces us that that is not a good idea. Going back to the drawing board we know we don't have the people to make a direct engagement in their home system, and Isogen 5 surely realizes this as well for the reverse: if they jump into us they are screwed. So we try something else that tries to exploit human greed. We jump into them again with our fleet, shoot them, get shot, lose a few ships, pull back into our home. The idea was that seeing they beat us back, and we were now polarized, they would try to rush to jump and follow to get more kills, knowing we were polarized. They were better than that though, and did not pursue us. So now we have a classic standoff of similar sized fleets waiting to press their advantage as soon as the other jumps into them. Now lets be clear that both sides wanted a fight, but no one ever wants to just welp their ships for the hell of it. You at least want a contest of some sort, not just a massive slaughter.

As a result both sides decide to stand down and instead regroup together and do a null sec roam. An interesting way to end the night. So I guess you could say our first rage roll op was a success, but then again we only rolled once.

Thanks for the showing and good sportsmanship Isogen 5.



Blöd

Wednesday, October 1, 2014

AAR: Small Bites of Revenge

So, I'm sitting in the POS along with everyone else, and Zezar is mining with open holes. Yeah, this is going to end well. Upon hearing his screams on Teamspeak and trying to extract some information out of him on exactly what it was that was attacking him, I suit up into an Enyo and warp over to blap interceptors, or at least try to. Worked ok I think.

We play some kiting games with the Stratios and the Gila that arrived late, but mostly this amounts to nothing just a dead Catalyst on our side and a dead Malediction on theirs. There is a definite itch on both sides to try to escalate the fight, you can just feel it. So we try to fit up a more coherent shield doctrine to kite with but we were... lacking in ships...

So we form up one of the worst fleet compositions we have ever had: Double Ishtar, Scimitar, Fleet Scythe, a dual rep Deimos, an Ishkur, an Ares and Stiletto. Death is definitely going to arrive sooner than expected. So we go ahead and jump into our backdoor static, which is the direction they were coming from, squat, and wait for someone to come back and shoot us. It wasn't too long before Lazerhawks came back in a more coherent and larger force than ours. So we, as expected, died in a fire. Poor Gui Gui even lost his Crystal Set. I was incredibly surprised that we even managed to kill a Gila.

So we run away with what scraps of shield kiting ships we have and reform, again. This is terrible. Lazerhawks goes home as well and reships into HAMgus with 2 Basilisks as Logistic support. We try to keep with a shield kite setup with two Scimitars and a Falcon. The hope was that with the restricted mid slots on the Basilisks that they MIGHT not have ECM fitted, so easier to jam. Lazerhawks were well aware of our ECM from our last fight so they decided to fit Remote ECCM on their HAMgus and this made it impossible to break repairs. So we, once again, died in a fire.

That was about the last shield ships we had in the hole, all 2.5 billion of them, oops. They were not that great anyway, I mean, me flying an Ishkur? yeah, we had a great composition.

Good fights nonetheless.




Blöd

Thursday, September 25, 2014

AAR: The Dedication of Content Creators - Part 3

So a few weeks ago, we encountered a few Dreadnoughts that were killing Customs Offices in their home system. At the time, we figured we had just missed them due to bad luck and timing. Zeras didn't think so though. He thought they would continue bashing in a day or two to reinforce more POCOs (despite them already being set to 0% tax). And so he logs off a scouting alt in there and gets on early each day to scan the chain for entrances. It turns out its a good thing he did.

So a few days after we had our initial encounter with them, Zeras does his usual routine, scans early logs off, comes back several hours later. He comes back to a wonderful sight: a Revelation and a Moros reinforcing POCOs. We form up a bit, and burn over to the entrance system (me staying home thanks to my poor security status at the time being a hindrance). Three to four jumps out from the entrance though, both Dreadnoughts POS up and stop bashing. We get sad, but we hang around anyway just see if they may continue after a short break. After a little patience, we are rewarded with a Naglfar and two Archons plus a Loki logging in. With this comes one conclusion: they are about to run escalations.

Now standard procedure before starting sites is to close all current connections that your system has. This means that at best we would get a single capital kill, which would be fine for us, but seeing as they didn't close their connections before bashing POCOs means they are unlikely to close connections for sites as well. Indeed we are right, they warp to the site without even blinking at the connections.

I grab my alt in an Interceptor and burn to Jita to buy a ship, in this case a Jamgu, and meet up with the main fleet. Still unsure of our current composition though, we batphone Un.Bound, a group we had met earlier that day and tried to team up with against a bigger entity, but sadly nothing came of that since said entity all POSed and logged off. Now we invited them to join us this time, and this time content will be made.

It takes them nearly 20 minutes to get to the last escalation wave, but as the last Sleepless Guardian dies to their Dreads, we pounce. And so carnage ensues. It was a good day.

And thanks to Zeras for sticking it out for us and camping that hole and seeing that there was content to be generated. A well earned Content Creator tag on our TS.

GG, Good Gank.



Blöd

Tuesday, September 23, 2014

AAR: Thou Shalt Brutally Murder

Been a delay in posts due to being busy, some of the next posts happened several weeks ago.

So I log in to be greeted by a small fleet of ours getting ready to storm into our backdoor C5 connection to Thou Shalt Not Kill. TSNK had an approximate 10 man mixed armor DPS gang with no Logistics in sight. We had an approximate 15 man gang with two Guardians in tow for Logistics in comparison. Even as we formed up, warped to hole, and jumped, they held their ground, which led us to suspect a trap. I mean, who takes a 10 man gang into a 50% bigger force that also has Logistics. We knew something was up, but we were vastly under prepared for how much they brought just for us.

As we jump into them, our Onyx (probably a bad choice for a Hictor in this case, with the armor Logistics and all) gets almost volleyed off the field. In the meantime though, the majority of their fleet jumped the hole into our home system, where we had just come from (except for that one Stabber Fleet). This meant that to follow them would mean that we are polarized and they would not be, thus they would be free to escape. So instead of following we decide to camp them and keep them in our home system. This is when the trap was sprung.

Lots of ships began appearing on DScan, T3 DPS mostly, with two Bhaalgorns and an Archon mixed in. To escape we are forced to jump back into our home system, where we are now polarized, and instantly tackled by the waiting 10 man initial group. The end result was a devastating slaughter of about 5 billion ISK. It was a brilliantly executed trap and well planned.

There was a silver lining to it all though: our newest recruit was trapped in TSNK's system with his Rail Proteus and was bouncing from safe spot to safe spot to avoid combat probes. Eventually he was caught, but not before killing two Covert Ops, an Interceptor, and a Sabre before his eventual, but spectacular, death. Our hero ♥.

Good trap TSNK, but you should probably watch your little guys better :)



Blöd

Sunday, September 14, 2014

AAR: Icecream Social

Note: lots of chat logs copy pasted, and none are edited for spelling, grammar, or similar. It's a true copy paste.

Its late night, I'm squatting in the POS eating an icecream cone while the other three guys go huff on some C320 Gas in the static. Suddenly they start talking about probes on DScan, as well as an Interdictor and an Ishtar. They warp off home and we discover that Blue-Fire had rolled into us and are now our back door. What begins is quite a bit of banter back and forth in local.

Belgann > Hello?
Belgann > Anyone home?
Belgann > pvp?
Blodhgarm Dethahal > I'm eating icecream!
Belgann > Your add sucked by the way.
Blodhgarm Dethahal > ofc it did
Blodhgarm Dethahal > do you not even know us?
Hera Chawla > no actually that's the only reason I recognized your name
 Belgann > Nope, just an observation.
Blodhgarm Dethahal > well we suck. just putting it out there
*snip*
Blodhgarm Dethahal > brb eating icecream
Sexy Carebear > You came at the wrong time; we always do ice cream happy hour from 04-08 on Saturdays.
Belgann > wow
Sexy Carebear > unless you guys want to eat ice cream with us?
Shaded Ruse Sukarala > would you like some?
Sexy Carebear > it's an alliance ritual
Belgann > how are you going to recruit people if you don't pvp
Belgann > spend all that time on an add..
Sexy Carebear > we do; just not during ice cream happy hour
*snip*
Mighty Term > Anyone got more ice-cream?
Blodhgarm Dethahal > I got some on my mic
dosthesaint > mmm ice cream
Shaded Ruse Sukarala > I dont know.. these guys seem to be a bunch of ice cream haters
Mighty Term > I don't think that's ice cream blood
Blodhgarm Dethahal > can't tell if masterbation joke or not
Blodhgarm Dethahal > besides.. its mint chip icecream
Neferiti > I think that came off your chin but it doesnt look like ice cream to me.......;)
Hera Chawla > heh, mintchip
Zlorthishen > lol
Blodhgarm Dethahal > you think mintchip icecream comes out of CCP Mintchip's tits?
Zlorthishen > she isn't in CCP anymore
Zlorthishen > dust ded

At this point I know they are bored and I am bored as well, so I grab an Enyo and see what I can make happen with their Worm, Ishtar and Onyx on their back door. I was hoping that I could draw the Worm out and kill it in a more or less 1v1, but I couldn't quite get tackle. He came within 11km of me but my scram only reached to 10km heated, if only I had links! I did manage to get out though, in 13% hull.

Close!

Blodhgarm Dethahal > gf
Sexy Carebear > http://fitnwellmommy.com/wp-content/uploads/2014/07/icecream.jpg
dosthesaint > gf
Blodhgarm Dethahal > gf
Blodhgarm Dethahal > so on that pic... whats the ratio of lipstick to icecream tasted
*snip*
Blodhgarm Dethahal > honestly its so late here idk if we can give the fight you deserve tbh
dosthesaint > we got guys headed to bed as well
Fellout > to be honest
Fellout > we just hate pocos
SoulRipper666 > they offend me
Sexy Carebear > no hard feels; we do too
Blodhgarm Dethahal > wait your bashing a POCO?
Fellout > >.>
Fellout > <.<
Sexy Carebear > we hate them so much we refuse to be on grid with them
Blodhgarm Dethahal > on a scale of one to your girlfriends how bored are you
Iris Sagitta > MFW no girlfriend
Blodhgarm Dethahal > damn
Blodhgarm Dethahal > should have guessed :P
Fellout > well, we were so terrible that 3 dictors couldn't catch your anathema scout
SoulRipper666 > >.<
Fellout > that we had no choice but to start shooting structures
Fellout > to sooth our rage
Hera Chawla > My girlfriends 10 hours away :/

I'm getting bored again, so I grab an Ishkur that is my CEO's, try to refit it a bit to work better for kiting, and head out. An Ishtar decided to rape my face with Curator drones though, so I had to bug out again.

Blodhgarm Dethahal > WTB sensor damp
Blodhgarm Dethahal > you guys have one?
Lakshata Chawla > I havea few in my pos
Lakshata Chawla > you should warp to it
SoulRipper666 > give him the wp
SoulRipper666 > pw*
Lakshata Chawla > c320
Zlorthishen > come to planet 6 poco and i'll drop you one
Lakshata Chawla > #320huffit
Blodhgarm Dethahal > so what goes in a mid slot with 26 CPU left
Blodhgarm Dethahal > I'm terrible plz halp
Iris Sagitta > eccm?
Fellout > sebo!
Iris Sagitta > what are you fitting?
Blodhgarm Dethahal > cap recharger it is!
SoulRipper666 > survey scanner
Iris Sagitta > \o/
Fellout > must be fitting a cap stable pve tengu
Shaded Ruse Sukarala > naw its a drake, even better
Blodhgarm Dethahal > gfgf
Lakshata Chawla > op success
Blodhgarm Dethahal > well.. I think I'm going to bed..
Fellout > op success
SoulRipper666 > \o/
Hera Chawla > us too
dosthesaint > we will be back for that poco
dosthesaint > o/
Blodhgarm Dethahal > good
Blodhgarm Dethahal > hopefully at a better time
Blodhgarm Dethahal > night.. cya around \o

And so we go to bed, after they had reinforced a POCO and nearly killed me twice. It would be an interesting day tomorrow though, with Blue-Fire involved again, as well as a few Lazers and Hawks.

-----

I log in early next morning to discover Lazerhawks has replaced Blue-Fire as our backdoor, but Blue-Fire has moved from being our back door to our static. This is going to be a fun day. Lazerhawks currently has a 10-12 man gang on a back door null sec in our home. Lacking sufficient numbers to break their Logistics, we talk about bombing them and seeing if we can alpha through their Shield Ishtars before their two Scimitars can land repairs. Unfortunately, that plan is put on hold due to the simple fact that no one has any bombs, or even Bombers. A few people go out a Frigate Hole that leads to a C1 with a high sec connection to grab some Bombers. In the meantime, a few of us pull Lazerhawk's fur a bit, seeing if we can pop a separated Arazu before the rest of the fleet lands. That did not really work though.

Lazerhawks eventually gets bored of us, and retires back to their home system. Leaving us to continue scanning the static chain and have me keep an eye on the Hawks with an alt. We attempt to shotgun the null sec and see if we can grab some miners and ratters, unfortunately we had no luck at that. This left us to trying to fight Lazerhawks, in which we had minimal confidence of winning, but its the weekend, we had to get something big going. After nearly an hour of pinging for people to wake up, we get approximately 18 guys online (real people). Lets see what we can make happen.

The first 45 minutes or so are form up games. Lazerhawks has Shield Ishtars fitted up for kiting. We form up similar as best we can, but we don't fly shield often, and a lot of people lost shield ships last Sunday. After we form up Shield Kite they form up Shield brawl with HAMgus (or maybe Railgus, I did not look at the fit with my alt very closely). We decide to counter with our classic Kitchen Sink Armor Brawl doctrine. Bring everything, is it armor? bring it. Lazerhawks form up Armor Brawl as well, but with all T3s have 5 Guardians. We have three Guardian for Logistics, and a Falcon, 2 Jamgus, a Scorpion, knowing that we would have to neutralize their Logistic advantage to win. As for our DPS wing, well, as one Redditor said, "Jesus, you threw the entire kitchen at them." We have Blaster Proteus, Rail Proteus, Damnation, Navy Armageddon, Gnosis (which switched to Navy Vexor halfway through), Sacrilege, Muninn, everything that anyone could bring. In the meantime as this was happening, we had a little banter in local, with some more icecream to go with it all.

Sexy Carebear > Ice cream social hour anyone?
Phillips Helljumper > can i have good fight flavored?
Blodhgarm Dethahal > https://www.google.com/webhp?sourceid=chrome-instant&ion=1&espv=2&ie=UTF-8#q=ben%20and%20jerry's%20flavors%20good%20fight
Sexy Carebear > We had one last night while Blue-Fire insisted on shooting at things orbiting planets.
Phillips Helljumper > i to like to shoot things that dont shoot back =P said no pvp pilot ever
Sexy Carebear > ^

After waiting so long and playing form up games and coming so close to having an aneurysm, I just say fuck it and warp to our static. Everyone follows. The reason we chose our static as the place of engagement was two fold, 1) they can't just jump back into their home system to escape and 2) reinforcements (including capitals) will be delayed when arriving from their home system. It wasn't too long after we warped to the static that they came at us. 9-10 Proteus, a Jamgu, 5 Guardians, 2-3 Legions and 3 Lokis approximately.


After they landed we primaried DPS that landed first, and spread jams across all of the Guardians. With the amount of ECM we had, it was not hard to get successful jams. At one point we even had all of them jammed out. So in the meantime we force some of their DPS into low armor and jump into our static for safety, mostly Protei. After we lesson the amount of DPS on grid, we start going for their Guardians, popping three in quick order. This, more than anything, forced Lazerhawks to escalate to a Triage Archon for Logistics, so they could just ignore our ECM.

At this point we completely lost our shit. Most of us had limited capital PvP experience, so we probably went a bit overkill on what we brought next. Andoi drops his Jamgu for a Naglfar, Aladar goes for his Moros, 350 grabs his Naglfar as well. We also log in a Triage Archon as well, and I run for my Bhaalgorn. My Bhaalgorn gets back on grid first, and I start neuting out the Archon as best I can, despite being counter neuted and primaried and jammed. Andoi is the next one who lands on grid, and between the neut pressure from my Bhaalgorn and our two Neut Legions and Andoi's Naglfar, and finally Aladar's late Moros, the Archon submits.

Beowulf's Archon lands next, and just in time too as 2 out of 3 of our Guardians were jammed at the time, and he was able to give me the capacitor to keep neuting despite being counter neuted. While our FC directed subcapitals to go after their remaining two Guardians and some of their DPS, our Dreads (now with 350 on grid) turned their attention to a new object of interest: a Moros. As our neuting ships close in to start delivering our package, Aladar decides to be different and blap their newly arrived Bhaalgorn. With no enemy Logistics on grid anymore, there is no hope left for Lazerhawks. As the Moros goes down their subcapitals evacuate through our static.

Saavik Ambraelle > gf ecm blob
Beowulf Odunen > 2 ecm tengus
Beowulf Odunen > and a falcon
ksig cook > scorp?
ksig cook > gf
Blodhgarm Dethahal > gf
ksig cook > nevermind my rolling MWD that i didnt take off in the haste to get on grid :/
Ilaister > gfgf
Sexy Carebear > gf
Prophet Bathana > gf
Balor Digenise > gf
Galo Entie > gf
Blodhgarm Dethahal > god I'm shaking
Blodhgarm Dethahal > good fucking fight
Ilaister > sweaty palms much
Ilaister > Thanks for pew Lazer
Prophet Bathana > Thanks for pew gf
dekoram > wish we could have fought back more lol but thanks for forimng up :)
Ronnie Dobbs393 > damn. i almost got away haha
Galo Entie > :) gf man
Rick TheQuick > lol srry we're jerks :/
Ronnie Dobbs393 > let me go for it?
Galo Entie > we're not that nice
Ronnie Dobbs393 > haha
Ronnie Dobbs393 > o7
dekoram > can i whore on his pod?
Sivney Quincannon > Lol
Galo Entie > hahaha
Blodhgarm Dethahal > yeah sure
Alysa Liz > all finish on this pod
Blodhgarm Dethahal > someone got trigger happy
Blodhgarm Dethahal > :(
dekoram > :(
Blodhgarm Dethahal > that was a good icecream social

Just straight up: ECM won us that fight. With less ECM we couldn't have broken their Logistics, couldn't have forced them to escalate to capitals (thus allowing us to counter drop capitals). It may seem like a cheap tactic, but hey, it worked, and everyone who flew an EWar ship during that fight got a tag on Teamspeak. Damn good fight Lazerhawks, maybe we will be less worried next time at the thought of fighting a bigger entity.

Of course we end our day with a hilarious loss(es) latter.

-----

So, we are all sitting there with a few billion in loot and a reduced static. We are wondering what to do next, when we remember that Blue-Fire is the occupant of our static and they will probably be logging on within an hour or two. So we just wait around and relax a bit as we see them trickle online,

We vastly underestimate their DPS though, and we remember too late that CCP had recently buffed small weapon damage in Wolf-Rayets, which is the type of system Blue-Fire lives in. This also includes Rapid Light Missile Launchers, which is what their Cerberus's were fit with. Each Cerberus was easily kicking 1200 DPS, more than enough to completely nuke anything we could throw at them.

Slightly frustrated, we decide to just roll the connection. We make a few passes with battleships, and then Prophet decides to step up with his Orca alt and say, "I'm 100% sure my Orca can make it."

Soundcloud of comms

That went well. That was pretty funny though.
Battle Report.

It was a damn good day. Nothing else to say.



Blöd