Thursday, April 16, 2015

AAR: Hesitation vs Reward

A Battleship is slow, cumbersome, and tends to lack utility in a fight. It is also an excellent tool to project large amounts of damage over distance and soaking up large amounts of damage in return. Nothing exemplify these traits more than a Marauder, which while in Bastion gains range bonuses and tank bonuses, with the already natural 1000+ DPS capabilities. It also makes you completely immobile for the module's duration. What this means is you have to pick your fights carefully: know when to go, know when to stay put, and know what poses the most threat to you.

Ilaister had found 4 ratting Dominixes down the chain in a C4. We form up and move out with two Stratios, one Tengu, and a Paladin, and I guess Shaded's joke Lasergu is also with us too. A new bro follows a little ways behind in a Devoter. As Ilaister found the Dominixes they had warped off the site they were in, back to their home connection, which just so happened to be the connection we were sitting on. A Vexor jumped in and saw us sitting there, so we were spotted and the Dominixes would be warned not to jump in. All the little ships jumped in to prevent them from warping off, in our eagerness to land tackle everyone jumped, except for my Paladin, which I kept to stay for tackle, as most likely they would jump into me once they got tackled. Indeed they did, and two Dominixes jumped into my waiting arms, with some of our fleet coming back to spread tackle. The other two get away, but one was caught latter. Very simple gank.

Hesitating to jump initially with the rest of the gang netted us at least one more Domnix which we otherwise would have not gotten. So, maybe there is some reward to waiting and not jumping the gun in eagerness.

Not too long after that I was scouting on my alt, and I found a reduced C5 connection in a C3, inbound. I jump in and I'm greeted with a Slicer and a Legion sitting on the hole, part of the same group of this Venture we killed earlier in the C3. Pretty simple, form up small 3 man gang, and smack the shit out of them. I hold back with my main this time to put more attention on scout. The new bro comes up with a plan to use a passive shield bait Sigil to see if they have any more hidden somewhere. I've seen similar fitted Nereuses before, so I was expecting either a good bait or a total waste of a ship. It was good bait though, he warps off to Planet 6 and gets tackled by the Slicer. At this point the rest of the fleet was shown to us: three Navy Vexors, a Rook, and a Proteus.

At this point I do send my main down the chain to help, mindlessly grabbing my Paladin again. In the meantime we were in full scale brawl at Planet 6, over a dead Sigil, which tanked 66k damage, not bad. When I did finally arrive we had lost two Stratios, and in return killed two Navy Vexors, a Rook, a newly arrived Hawk, and the Slicer. We still had Guirdarr's Tengu tackled at the planet, and it was his expensive active tanked one too. That was a problem, as I had just realized that the C5 had a Cataclysmic effect, which nerfed local tanking, which was also what my Paladin was. I hesitated at jumping in because of it, but Ilaister eventually berated me into action and I jumped in to assist Gui, who was now breaking under the DPS pressure of a newly arrived Rattlesnake. He dies as I land on grid, but I do manage to finish off the Proteus. I MJD off and warp back home. A Heretic jumps out as if in attempt to bubble me once I jump out, but the hole is verge, as it was a very small mass hole. So I just jump out and close it, getting us a Heretic kill.

Could I have saved Guirdarr if I had jumped sooner? I don't know for sure, but I don't think so under that DPS and nerf to his tank. It is a shame we lost it, as it had been a very valuable baiting and ultra heavy tackle ship. For those interested in the stats, you can see them here. Stats are with Mid-Grade Crystals and Tengu Links, both of which he had. Also obviously outside of a Cataclysmic effected system. It was inspired by this fit, and I know he didn't seem to take much damage but that was because of him jumping a wormhole, so the session change reset it. They both can tank shit loads of damage, even under heavy neut pressure. RIP in pieces.

Was a good fight though, and it was nice to see Mr. Bait Hauler come back into play again. Thanks to our new bro for that bait Sigil, and here is to many more.

Battle Report

*Edit*

I did have a nice chat with one of their members just a few minutes ago about the fight. You can find the conversation here.



Blöd

Wednesday, April 15, 2015

AAR: More Meat to the Grinder

When in a fight it is important to fully process the information being thrown at you, and not be overwhelmed by it. Do not panic, do not overreact, do not jump to conclusions, do not needlessly throw away ships. However, that being said, it is hard to not overreact or not get excited when a Carrier lands on grid with your three guys.

Let us back up a bit first though. It was Ilaister, Guirdarr, and myself online on a lazy Monday afternoon. There was some solid null secs in the chain, so we were going to do some Black Ops (which we have been having some mild success with) after we eat and take care of some real life stuff. Ilaister and I are back, still waiting on Guirdarr when we notice there is a new signature in the static. After a quick probe, and a failed attempt at catching an Astero, they come back in force, catching Ilaister off guard with a Rapid Light Cerberus in the home hole, using our favorite home defense weapon against us. We reform up with kiting shield Ishtars and proceed to harass them away from our home, with the help of a newly arrived Guirdarr. We manage to push them all the way back to their home hole: a C5 Cataclysmic effect. We chase, as any respectable PvP group does when you have someone on the run, but it takes us headlong into a Nidhoggur. Now, I don't know how others feel about this, but I think dropping a Triage Carrier on three guys is extreme, to put it mildly, especially since a single Logistics Cruiser would have been more than enough to tank our DPS thanks to the system's effect. We are forced to jump out, after we loose a Gila that was caught off the hole.

Now it was us on the run, being chased all the way back into our home system by a Pilgrim, two Proteus, and a Tengu. Guirdarr holds in the junction system between our two home systems to keep them occupied while we wake a few people up and get a few more warm bodies on grid. We also send a ping to Absolute Damage Inc, with the hope we could take on a Carrier together once we clean this mess up. Eventually, we are able to get a Proteus, a 1.29 billion ISK Tengu, and a newly arrived Ishtar polarized and killed in the junction system, just as Absolute Damage show up. Together we once again push them back into their home system, and keep tackle on the Nidhoggur that was still there, with the help of my alt refitted into a Scimitar.

We tend to be a stubborn bunch when it comes to capitals, welping a staggering 4 billion ISK just to maintain tackle on two Carriers and a Dread over a year ago. So, once the Phoenix landed and started alpha'ing Drakes and Tempests, we naturally just threw more at them to keep their attention while another group caught up to help as well. We lost about two billion ISK before we finally settled into a stable position. That is when they escalated yet again, with another Dreadnought, this time a Naglfar at 50km from our fleet. We take a long spiral inwards towards the Naglfar and get into orbit around it, only loosing a Legion to Dread blapping as we moved in. We whittle his capacitor and tank down slowly, but we didn't have enough DPS to kill it before he exited Siege, and started receiving repairs from the Nidhoggur. He was just entering hull.

It was shortly after this when the Phoenix, which had been posing little threat to our small Cruiser based fleet, suddenly became relevant again, blasting two Curses off the field with a single volley each. That is when we decided to call it and extract, fleeing down the the new chain, (for the one we came from had collapsed during the fight) with nothing to show for our efforts. It was a good fight, but one that left a bitter taste in our mouths, and not just because we lost a total of nearly 3.5 billion total, but we brought friends along with us, and we don't like disappointing friends with a welp and no good kills.

In truth, we should have held back and reorganized before going into the C5, instead of throwing ISK blindly at them to maintain tackle by the skin of our teeth. We saw an opportunity but failed to capitalize on it, which was unfortunate. Regardless, a fight is still a fight, win or loose, and it was a fun fight. That is what we play the game for after all: to have fun.



Blöd