Thursday, April 16, 2015

AAR: Hesitation vs Reward

A Battleship is slow, cumbersome, and tends to lack utility in a fight. It is also an excellent tool to project large amounts of damage over distance and soaking up large amounts of damage in return. Nothing exemplify these traits more than a Marauder, which while in Bastion gains range bonuses and tank bonuses, with the already natural 1000+ DPS capabilities. It also makes you completely immobile for the module's duration. What this means is you have to pick your fights carefully: know when to go, know when to stay put, and know what poses the most threat to you.

Ilaister had found 4 ratting Dominixes down the chain in a C4. We form up and move out with two Stratios, one Tengu, and a Paladin, and I guess Shaded's joke Lasergu is also with us too. A new bro follows a little ways behind in a Devoter. As Ilaister found the Dominixes they had warped off the site they were in, back to their home connection, which just so happened to be the connection we were sitting on. A Vexor jumped in and saw us sitting there, so we were spotted and the Dominixes would be warned not to jump in. All the little ships jumped in to prevent them from warping off, in our eagerness to land tackle everyone jumped, except for my Paladin, which I kept to stay for tackle, as most likely they would jump into me once they got tackled. Indeed they did, and two Dominixes jumped into my waiting arms, with some of our fleet coming back to spread tackle. The other two get away, but one was caught latter. Very simple gank.

Hesitating to jump initially with the rest of the gang netted us at least one more Domnix which we otherwise would have not gotten. So, maybe there is some reward to waiting and not jumping the gun in eagerness.

Not too long after that I was scouting on my alt, and I found a reduced C5 connection in a C3, inbound. I jump in and I'm greeted with a Slicer and a Legion sitting on the hole, part of the same group of this Venture we killed earlier in the C3. Pretty simple, form up small 3 man gang, and smack the shit out of them. I hold back with my main this time to put more attention on scout. The new bro comes up with a plan to use a passive shield bait Sigil to see if they have any more hidden somewhere. I've seen similar fitted Nereuses before, so I was expecting either a good bait or a total waste of a ship. It was good bait though, he warps off to Planet 6 and gets tackled by the Slicer. At this point the rest of the fleet was shown to us: three Navy Vexors, a Rook, and a Proteus.

At this point I do send my main down the chain to help, mindlessly grabbing my Paladin again. In the meantime we were in full scale brawl at Planet 6, over a dead Sigil, which tanked 66k damage, not bad. When I did finally arrive we had lost two Stratios, and in return killed two Navy Vexors, a Rook, a newly arrived Hawk, and the Slicer. We still had Guirdarr's Tengu tackled at the planet, and it was his expensive active tanked one too. That was a problem, as I had just realized that the C5 had a Cataclysmic effect, which nerfed local tanking, which was also what my Paladin was. I hesitated at jumping in because of it, but Ilaister eventually berated me into action and I jumped in to assist Gui, who was now breaking under the DPS pressure of a newly arrived Rattlesnake. He dies as I land on grid, but I do manage to finish off the Proteus. I MJD off and warp back home. A Heretic jumps out as if in attempt to bubble me once I jump out, but the hole is verge, as it was a very small mass hole. So I just jump out and close it, getting us a Heretic kill.

Could I have saved Guirdarr if I had jumped sooner? I don't know for sure, but I don't think so under that DPS and nerf to his tank. It is a shame we lost it, as it had been a very valuable baiting and ultra heavy tackle ship. For those interested in the stats, you can see them here. Stats are with Mid-Grade Crystals and Tengu Links, both of which he had. Also obviously outside of a Cataclysmic effected system. It was inspired by this fit, and I know he didn't seem to take much damage but that was because of him jumping a wormhole, so the session change reset it. They both can tank shit loads of damage, even under heavy neut pressure. RIP in pieces.

Was a good fight though, and it was nice to see Mr. Bait Hauler come back into play again. Thanks to our new bro for that bait Sigil, and here is to many more.

Battle Report

*Edit*

I did have a nice chat with one of their members just a few minutes ago about the fight. You can find the conversation here.



Blöd

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