Tuesday, December 16, 2014

AAR: Slaves Save Lives

Three days ago I participated in another Navpoc fleet, approximately 40 strong, with 4 Triage Archons as our Logistics. The target was a NPSI roam consisting of roughly 150 artillery battlecruisers (mostly Hurricanes). So we are outnumbered by about 1:3 ratio and they had insane amounts of volley damage. What advantage did we have? Well, in Snuffed Out its very strongly recommended, if not a requirement, to have a High-Grade Slave set in your skull. The extra armor buffer gained allows for insane tanks on ships (for an example, our Navpocs with links and double plate fit had a staggering 404k EHP). Our other advantage the other fleet gave to us, as the Hurricanes were double Invulnerability Field and double Extender and no Propulsion mod. The EM hole was not plugged (which is the main damage Navpocs do) and no Propulsion mod made sure that there was no way for them to get under our guns.

So we Titan bridge to a system to intercept their fleet, setup on the gate, and wait for them to come through. Right on schedule too. You could barely get locks in time to kill the Hurricanes they were dying so fast because of our damage profile. After 49 of their ships (5.7 billion) were reduced to dust they extract and get off grid. Snuffed Out in returned suffered 4 losses (2.7 billion). Our more expensive ships helped us win the fight but it burns when one goes down since its expensive, and its easier to have the Battle Report quickly dwindle from a win to a loss.

After the fight people talked about it as expected. It was alot closer of a fight than it felt while in it. As one person said, he was in full High-Grade Slaves and still got volleyed into 25% armor before Triage brought him back up. Without our Slave Sets, we would have most likely died in a fire.

#slavessavelives



Blöd

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